forked from public/foundryvtt-reve-de-dragon
		
	Fix: Jets d'astrologies invisibles pour joueur
This commit is contained in:
		| @@ -298,7 +298,8 @@ export class RdDCalendrier extends Application { | ||||
|       let rollData = { | ||||
|         caracValue: request.carac_vue, | ||||
|         finalLevel: niveau, | ||||
|         showDice: false | ||||
|         showDice: false, | ||||
|         rollMode: "blindroll" | ||||
|       }; | ||||
|       await RdDResolutionTable.rollData(rollData); | ||||
|       let nbAstral = this.getNombreAstral(request.date); | ||||
|   | ||||
| @@ -134,9 +134,7 @@ export class RdDDice { | ||||
|   static async roll(formula, options = { showDice: false, rollMode: undefined }) { | ||||
|     const roll = new Roll(formula); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     if (options.showDice) { | ||||
|       roll.showDice = options.showDice; | ||||
|     } | ||||
|     roll.showDice = options.showDice; | ||||
|     await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode")); | ||||
|     return roll; | ||||
|   } | ||||
|   | ||||
| @@ -102,22 +102,23 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async rollData(rollData) { | ||||
|     rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseurSignificative, rollData.showDice); | ||||
|     rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData); | ||||
|     return rollData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async roll(caracValue, finalLevel, bonus = undefined, diviseur = undefined, showDice = true) { | ||||
|   static async roll(caracValue, finalLevel, rollData = {}){ | ||||
|     let chances = this.computeChances(caracValue, finalLevel); | ||||
|     this._updateChancesWithBonus(chances, bonus); | ||||
|     this._updateChancesFactor(chances, diviseur); | ||||
|     chances.showDice = showDice; | ||||
|     this._updateChancesWithBonus(chances, rollData.bonus); | ||||
|     this._updateChancesFactor(chances, rollData.diviseurSignificative); | ||||
|     chances.showDice = rollData.showDice; | ||||
|     chances.rollMode = rollData.rollMode; | ||||
|  | ||||
|     let rolled = await this.rollChances(chances, diviseur); | ||||
|     let rolled = await this.rollChances(chances, rollData.diviseurSignificative); | ||||
|     rolled.caracValue = caracValue; | ||||
|     rolled.finalLevel = finalLevel; | ||||
|     rolled.bonus = bonus; | ||||
|     rolled.factorHtml = Misc.getFractionHtml(diviseur); | ||||
|     rolled.bonus = rollData.bonus; | ||||
|     rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative); | ||||
|     rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll ); | ||||
|     rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel; | ||||
|     return rolled; | ||||
| @@ -163,7 +164,7 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async rollChances(chances, diviseur) { | ||||
|     chances.roll = await RdDDice.rollTotal("1d100", {showDice:chances.showDice}); | ||||
|     chances.roll = await RdDDice.rollTotal("1d100", chances); | ||||
|     mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||
|     return chances; | ||||
|   } | ||||
|   | ||||
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