Gestion des créatures

This commit is contained in:
2020-09-20 17:38:21 +02:00
parent 97cda9012c
commit 046e2e97ba
9 changed files with 586 additions and 35 deletions

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@ -0,0 +1,180 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
const creatureCarac = [ "taille", "constitution", "force", "perception", "volonte", "reve" ]
export class RdDActorCreatureSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640,
height: 720,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
});
}
/* -------------------------------------------- */
_checkNull(items) {
if (items && items.length) {
return items;
}
return [];
}
/* -------------------------------------------- */
getData() {
let data = super.getData();
data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
if (!list) {
list = [];
data.itemsByType[item.type] = list;
}
list.push(item);
}
// Compute current carac sum
let sum = 0;
Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
data.data.caracSum = sum;
data.data.carac.taille.isTaille = true; // To avoid button link;
data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste );
data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste );
data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste );
// low is normal, this the base used to compute the grid.
data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
data.data.competencecreature = data.itemsByType["competencecreature"];
return data;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteOwnedItem(li.data("itemId"));
li.slideUp(200, () => this.render(false));
});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
});
// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
// On competence change
html.find('.creature-carac').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "carac-value", parseInt(event.target.value) );
} );
html.find('.creature-niveau').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
} );
html.find('.creature-dommages').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} );
// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCreatureCompetence( compName );
});
html.find('#vie-plus').click((event) => {
this.actor.santeIncDec("vie", 1);
this.render(true);
});
html.find('#vie-moins').click((event) => {
this.actor.santeIncDec("vie", -1);
this.render(true);
});
html.find('#endurance-plus').click((event) => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('#endurance-moins').click((event) => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('#fatigue-plus').click((event) => {
this.actor.santeIncDec("fatigue", 1);
this.render(true);
});
html.find('#fatigue-moins').click((event) => {
this.actor.santeIncDec("fatigue", -1);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options={}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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@ -27,25 +27,21 @@ export class RdDActor extends Actor {
if (data.items) {
return super.create(data, options);
}
data.items = [];
let compendiumName = "";
if (data.type == "personnage")
{
this.push_competence( data, "foundryvtt-reve-de-dragon.competences" );
compendiumName = "foundryvtt-reve-de-dragon.competences";
}
if (data.type == "humanoide")
{
this.push_competence( data, "foundryvtt-reve-de-dragon.competences-humanoide" );
compendiumName = "foundryvtt-reve-de-dragon.competences-humanoide";
}
if (data.type == "creature")
{
this.push_competence( data, "foundryvtt-reve-de-dragon.competences-creature" );
compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
}
super.create(data, options);
}
/* -------------------------------------------- */
async push_competence( data, compendiumName ) {
let competences = [];
const pack = game.packs.get(compendiumName);
await pack.getIndex().then(index => competences = index);
@ -55,7 +51,12 @@ export class RdDActor extends Actor {
await pack.getEntity(comp._id).then(skill => compItem = skill);
data.items.push(compItem);
}
super.create(data, options);
}
/* -------------------------------------------- */
/* -------------------------------------------- */
prepareData() {
@ -302,6 +303,22 @@ export class RdDActor extends Actor {
this.update( { caracpath: caracValue } );
}
/* -------------------------------------------- */
async updateCreatureCompetence( compName, fieldName, compValue )
{
let comp = RdDUtility.findCompetence( this.data.items, compName);
if ( comp ) {
const update = {_id: comp._id }
if (fieldName == "niveau")
update['data.niveau']= compValue;
else if (fieldName == "dommages")
update['data.dommages']= compValue;
else
update['data.cacac-value']= compValue;
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
async updateCompetence( compName, compValue )
{
@ -701,6 +718,13 @@ export class RdDActor extends Actor {
this.rollCompetence( armeName ); //Bypass mode!
}
/* -------------------------------------------- */
rollCreatureCompetence( compName )
{
let compItem = RdDUtility.findCompetence( this.data.items, compName);
//TODO !!!!
}
/* -------------------------------------------- */
async rollCompetence( compName, armeItem=undefined, attackerRoll=undefined )
{

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@ -11,8 +11,8 @@
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */
@ -120,7 +120,14 @@ Hooks.once("init", async function() {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
types: ["personnage"],
makeDefault: true }
);
Actors.registerSheet("wfrp4e", RdDActorCreatureSheet, {
types: ["creature"],
makeDefault: true
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});