forked from public/foundryvtt-reve-de-dragon
Empoignade V2
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@@ -5,13 +5,13 @@ import { RdDCombat } from "../rdd-combat.js"
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import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
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import { RdDResolutionTable } from "../rdd-resolution-table.js"
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import { RDD_CONFIG, renderTemplate } from "../constants.js"
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import { EMPOIGNADE } from "../item/arme.js"
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import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
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import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
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import { RollTypeMeditation } from "./roll-type-meditation.mjs"
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import { PART_DEFENSE } from "./roll-part-defense.mjs"
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import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
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import { RdDRollTables } from "../rdd-rolltables.js"
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import { RdDEmpoignade } from "../rdd-empoignade.js"
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export default class ChatRollResult {
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static init() {
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@@ -67,7 +67,7 @@ export default class ChatRollResult {
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isShowEncaissement(roll) {
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switch (roll.type.current) {
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case ROLL_TYPE_DEFENSE:
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return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
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return roll.rolled.isEchec
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}
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return false
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}
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@@ -132,6 +132,7 @@ export default class ChatRollResult {
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async chatListeners(html) {
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$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
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$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
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$(html).on("click", '.button-defense', event => this.onClickDefense(event))
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$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
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$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
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$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
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@@ -219,18 +220,41 @@ export default class ChatRollResult {
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})
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}
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async onClickEncaissement(event) {
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async onClickDefense(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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const attackerRoll = savedRoll.attackerRoll
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this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
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[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
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)
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}
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async onClickEncaissement(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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const attaque = savedRoll.attackerRoll
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const defender = game.actors.get(savedRoll.ids.actorId)
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const attacker = game.actors.get(savedRoll.ids.opponentId)
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const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
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const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
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await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
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savedRoll.done.encaissement = true
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await this.updateChatMessage(chatMessage, savedRoll)
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switch (attaque.dmg.mortalite) {
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case RDD_CONFIG.encaissement.empoignade:
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savedRoll.done = savedRoll.done ?? {}
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savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
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break
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case RDD_CONFIG.encaissement.entiteincarnee:
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case RDD_CONFIG.encaissement.nonmortel:
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case RDD_CONFIG.encaissement.mortel:
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const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
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const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
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await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
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break
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}
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if (isMessageDemande) {
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ChatUtility.removeChatMessageId(chatMessage.id)
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} else {
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savedRoll.done.encaissement = true
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await this.updateChatMessage(chatMessage, savedRoll)
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}
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}
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async onClickRecul(event) {
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