forked from public/foundryvtt-reve-de-dragon
Empoignade V2
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@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
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import { MAP_PHASE } from "./initiative.mjs";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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export class RdDEmpoignade {
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@@ -12,6 +14,49 @@ export class RdDEmpoignade {
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static init() {
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}
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/* -------------------------------------------- */
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static isCombatantEmpoignade(actorId, tokenId) {
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const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
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return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
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}
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static async ajustementEmpoignade(attacker, defender, adjust = 1) {
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const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
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if (empoignade) {
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if (empoignade.system.empoigneurid == defender.id) {
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adjust = - adjust
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}
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empoignade.system.pointsemp += adjust
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await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
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}
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else {
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await RdDEmpoignade.$createEtatEmpoignade({
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name: `Empoignade de ${attacker.name} sur ${defender.name}`,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: empId,
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: adjust,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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}, attacker, defender)
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}
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const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
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const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
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const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
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const grappling = Math.abs(result.system.pointsemp) > 0
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await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
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await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
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await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
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await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
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return result
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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$(html).on("click", '.defense-empoignade-cac', event => {
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@@ -237,10 +282,7 @@ export class RdDEmpoignade {
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if (rollData.rolled.isSuccess && isNouvelle) {
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const objectEmpoignade = rollData.empoignade.toObject();
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// Creer l'empoignade sur attaquant/defenseur
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attacker.creerObjetParMJ(objectEmpoignade);
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defender.creerObjetParMJ(objectEmpoignade);
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RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
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}
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rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
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@@ -259,7 +301,7 @@ export class RdDEmpoignade {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (!empoignade) {
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ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
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@@ -317,18 +359,33 @@ export class RdDEmpoignade {
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade) {
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console.log("UPDATE Empoignade", empoignade)
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static async $createEtatEmpoignade(empoignade) {
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console.log("CREATE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
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let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
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await defender.updateEmbeddedDocuments('Item', [update])
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
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update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
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await attacker.updateEmbeddedDocuments('Item', [update])
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// Creer l'empoignade sur attaquant/defenseur
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await attacker.creerObjetParMJ(empoignade)
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await defender.creerObjetParMJ(empoignade)
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade, attacker, defender) {
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console.log("UPDATE Empoignade", empoignade)
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const belligerants = [
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attacker ?? game.actors.get(empoignade.system.empoigneurid),
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defender ?? game.actors.get(empoignade.system.empoigneid)]
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await Promise.all(
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belligerants.map(async belligerant => {
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const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
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return await belligerant.updateEmbeddedDocuments('Item', [{
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_id: emp._id,
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"system.pointsemp": empoignade.system.pointsemp,
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"system.ausol": empoignade.system.ausol
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}])
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}))
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}
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/* -------------------------------------------- */
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@@ -347,7 +404,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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empoignade.system.ausol = true
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await this.$updateEtatEmpoignade(empoignade)
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@@ -366,7 +423,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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await defender.setEffect(STATUSES.StatusProne, true);
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await this.$deleteEmpoignade(empoignade)
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@@ -382,7 +439,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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@@ -423,9 +480,17 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async createEmpoignade(attacker, defender) {
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return await Item.create({
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name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
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type: 'empoignade',
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system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
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name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: foundry.utils.randomID(16),
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: 0,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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},
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{
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temporary: true
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