forked from public/foundryvtt-reve-de-dragon
Big WIP...
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@ -9,7 +9,7 @@ export class DialogStress extends Dialog {
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immediat: false,
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actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
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.map(actor => {
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let actorData = duplicate(Misc.data(actor));
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let actorData = duplicate(actor);
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actorData.selected = actor.hasPlayerOwner;
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return actorData;
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})
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