forked from public/foundryvtt-reve-de-dragon
#1 gestion encombrement et malus associé
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@ -66,6 +66,9 @@ export class RdDActor extends Actor {
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const data = actorData.data;
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const flags = actorData.flags;
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// Dynamic computing fields
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this.encombrementTotal = 0;
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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@ -80,6 +83,7 @@ export class RdDActor extends Actor {
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_prepareCharacterData(actorData) {
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// Initialize empty items
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RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotal();
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this.computeEtatGeneral();
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}
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@ -367,6 +371,19 @@ export class RdDActor extends Actor {
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await this.update( {"data.compteurs": compteurs } );
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}
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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let diffEnc = Number(this.encombrementTotal) - Number(this.data.data.attributs.encombrement.value);
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console.log("Sur enc", this.encombrementTotal, diffEnc);
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if ( diffEnc > 0 ) { // Sur-encombrement
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let malus = Math.round( diffEnc);
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malus = (malus == 0) ? 1 : malus; // Always 1 at least
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console.log("Sur enc malus", malus);
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return malus;
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}
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return 0;
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}
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/* -------------------------------------------- */
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computeEncombrementTotal( ) {
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let totalEnc = 0;
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@ -375,7 +392,8 @@ export class RdDActor extends Actor {
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totalEnc += Number(item.data.encombrement);
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}
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}
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console.log("Enc total : ", totalEnc);
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this.encombrementTotal = totalEnc;
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this.detectSurEncombrement();
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}
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/* -------------------------------------------- */
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@ -386,6 +404,7 @@ export class RdDActor extends Actor {
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state = state - (data.sante.vie.max - data.sante.vie.value);
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if (data.sante.fatigue) // Creatures n'ont pas de fatigue
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state = state + RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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state = state - this.detectSurEncombrement();
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data.compteurs.etat.value = state;
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}
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