forked from public/foundryvtt-reve-de-dragon
#16 Gestion des critiques en combat
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@ -549,7 +549,7 @@ export class RdDUtility {
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event.preventDefault();
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let rollData = defenderActor.currentRollData;
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console.log("Esquive !", rollData, defenderActor);
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//console.log("Esquive !", rollData, defenderActor);
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defenderActor.esquiverAttaque( rollData );
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});
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@ -558,7 +558,7 @@ export class RdDUtility {
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let rollData = attackerActor.currentRollData;
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rollData.particuliereAttaque = game.actors.get(event.currentTarget.attributes['data-mode'].value );
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console.log("Particulère !", rollData);
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//console.log("Particulère !", rollData);
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attackerActor.continueRoll( rollData );
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});
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