Sync with head

This commit is contained in:
2020-05-24 20:19:57 +02:00
parent c144b2473c
commit 003d548f1f
10 changed files with 754 additions and 175 deletions

View File

@ -5,17 +5,6 @@
*/
/* -------------------------------------------- */
const RDD = {}
RDD.level_category = {
"generale": "-4",
"particuliere": "-8",
"speciale": "-11",
"connaissance": "-11",
"draconic": "-11",
"melee": "-6",
"tir": "-8",
"lancer": "-8"
}
/* -------------------------------------------- */
// Import Modules
@ -24,33 +13,16 @@ import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Handlers management
const preloadHandlebarsTemplates = async function () {
const templatePaths = [
//Character Sheets
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'
];
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", async function() {
console.log(`Initializing Reve de Dragon System`);
// preload handlebars templates
preloadHandlebarsTemplates();
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
/**
* Set an initiative formula for the system
* @type {String}
@ -62,7 +34,12 @@ Hooks.once("init", async function() {
// Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
CONFIG.RDD = RDD;
CONFIG.RDD = {}
CONFIG.RDD.resolutionTable = RdDUtility.buildResolutionTable();
CONFIG.RDD.level_category = RdDUtility.getLevelCategory();
CONFIG.RDD.carac_array = RdDUtility.getCaracArray();
CONFIG.RDD.bonusmalus = RdDUtility.getBonusMalus();
game.data.RdDUtility = RdDUtility;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);