forked from public/foundryvtt-reve-de-dragon
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@ -93,7 +93,12 @@ export class RdDActorSheet extends ActorSheet {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// On carac change
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$(".competence-value").change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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console.log("Value changed :", event, caracName);
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this.actor.updateCarac( caracName, parseInt(event.target.value) );
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} );
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}
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/* -------------------------------------------- */
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@ -7,6 +7,25 @@ import { RdDUtility } from "./rdd-utility.js";
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional RdD functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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return super.create(data, options);
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}
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super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareData() {
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@ -25,16 +44,67 @@ export class RdDActor extends Actor {
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* Prepare Character type specific data
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*/
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_prepareCharacterData(actorData) {
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// Initialize empty items
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RdDUtility.computeCarac(actorData.data);
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}
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/* -------------------------------------------- */
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performRoll( html, rollData ) {
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let myroll = new Roll("d100");
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myroll.roll();
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let quality = "Echec";
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let tache = 0;
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//console.log(">>> ROLL", rollData.selectedCarac.label, rollData.rollTarget.score, myroll.total );
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let result = myroll.total;
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if (result <= rollData.rollTarget.part) {
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quality = "Réussite Particulière!";
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tache = 4;
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} else if (result <= (rollData.rollTarget.score /2) ) {
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quality = "Réussite Significative";
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tache = 2;
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} else if (result <= (rollData.rollTarget.score) ) {
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quality = "Réussite Normale";
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tache = 1;
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} else if (result < (rollData.rollTarget.epart) ) {
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quality = "Echec Normal";
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tache = 0;
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} else if (result < (rollData.rollTarget.etotal) ) {
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quality = "Echec Particulier";
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tache = -2;
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} else if (result >= (rollData.rollTarget.etotal) ) {
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quality = "Echec Total";
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tache = -4;
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}
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let chatOptions = { "content": "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong><br>Modificateur : " + rollData.bmValue + " - " +
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rollData.selectedCarac.value + " / " + rollData.finalLevelStr + "<br><strong>Résutat : </strong>" + myroll.total + "<br>" +
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"<strong>" + quality + "</strong><br>Points de taches : " + tache ,
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"title": "Test"
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}
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ChatMessage.create( chatOptions );
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}
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/* -------------------------------------------- */
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updateCarac( caracName, caracValue )
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{
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let data = this.data.data;
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data.carac[caracName].value = caracValue; // Force update ?
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RdDUtility.computeCarac( data );
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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rollCompetence( compName ) {
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let compItem = RdDUtility.findCompetence( this.data.items, compName);
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console.log("Roll !", compItem );
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renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', compItem).then(dlg =>
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let rollData = {
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"competence": compItem,
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"carac": this.data.data.carac,
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"bonusmalusTable": CONFIG.RDD.bonusmalus,
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"bmValue": 0,
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"finalLevel": 0
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}
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CONFIG.currentRollData = rollData;
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renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData).then(dlg =>
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{
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new Dialog(
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{
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@ -44,8 +114,8 @@ export class RdDActor extends Actor {
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{
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rollButton:
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{
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label: "Lancer"
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//callback: html => dialogOptions.callback(html, roll)
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label: "Lancer",
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callback: html => this.performRoll(html, rollData)
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}
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},
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default: "rollButton"
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@ -53,8 +123,7 @@ export class RdDActor extends Actor {
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});
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/** @override */
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getRollData() {
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const data = super.getRollData();
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@ -1,7 +1,207 @@
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/* Common useful functions shared between objects */
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const level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"speciale": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
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const bonusmalus = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
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const specialResults = [ { "part": 0, "epart": 0, "etotal": 0 }, // 0
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{ "part": 1, "epart": 81, "etotal": 92 }, // 01-05
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{ "part": 2, "epart": 82, "etotal": 92 }, // 06-10
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{ "part": 3, "epart": 83, "etotal": 93 }, // 11-15
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{ "part": 4, "epart": 84, "etotal": 93 }, // 16-20
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{ "part": 5, "epart": 85, "etotal": 94 }, // 21-25
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{ "part": 6, "epart": 86, "etotal": 94 }, // 26-30
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{ "part": 7, "epart": 87, "etotal": 95 }, // 31-35
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{ "part": 8, "epart": 88, "etotal": 95 }, // 36-40
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{ "part": 9, "epart": 89, "etotal": 96 }, // 41-45
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{ "part": 10, "epart": 90, "etotal": 96 }, // 46-50
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{ "part": 11, "epart": 91, "etotal": 97 }, // 51-55
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{ "part": 12, "epart": 92, "etotal": 97 }, // 56-60
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{ "part": 13, "epart": 93, "etotal": 98 }, // 61-65
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{ "part": 14, "epart": 94, "etotal": 98 }, // 65-70
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{ "part": 15, "epart": 95, "etotal": 99 }, // 71-75
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{ "part": 16, "epart": 96, "etotal": 99 }, // 76-80
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{ "part": 17, "epart": 97, "etotal": 100 }, // 81-85
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{ "part": 18, "epart": 98, "etotal": 100 }, // 86-90
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{ "part": 19, "epart": 99, "etotal": 100 }, // 81-95
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{ "part": 20, "epart": 100, "etotal": 100 } // 96-00
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];
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const levelDown = [ { "level": -11, "score": 1, "part": 0, "epart": 2, "etotal": 90 },
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{ "level": -12, "score": 1, "part": 0, "epart": 2, "etotal": 70 },
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{ "level": -13, "score": 1, "part": 0, "epart": 2, "etotal": 50 },
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{ "level": -14, "score": 1, "part": 0, "epart": 2, "etotal": 30 },
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{ "level": -15, "score": 1, "part": 0, "epart": 2, "etotal": 10 },
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{ "level": -16, "score": 1, "part": 0, "epart": 2, "etotal": 2 },
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];
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export class RdDUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates( ) {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'
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];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static buildResolutionTable( ) {
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let tableRes = []
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for (var j=0; j<=21; j++) {
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let subtab = [];
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for (var i=-10; i<=22; i++) {
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var m = (i + 10) * 0.5;
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var v;
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if (i == -9) {
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v = Math.floor(j / 2);
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} else if (i == -10) {
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v = Math.floor(j / 4);
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} else {
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if (j % 2 == 0) {
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var v = Math.ceil(j * m);
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} else {
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var v = Math.floor(j * m);
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}
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}
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if (v < 1) v = 1;
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let specResults
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if ( v > 100 )
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specResults = { "part": Math.ceil(v / 5), "epart": 1000, "etotal": 1000 };
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else
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specResults = specialResults[Math.ceil(v / 5 )];
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let tabIndex = i+10;
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subtab[tabIndex] = { "niveau": i, "score": v, "part": specResults.part, "epart": specResults.epart, "etotal": specResults.etotal }
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}
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tableRes[j] = subtab;
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}
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return tableRes;
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}
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/* -------------------------------------------- */
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static getLevelCategory( )
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{
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return level_category;
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}
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static getCaracArray()
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{
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return carac_array;
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}
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static getBonusMalus()
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{
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return bonusmalus;
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}
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/* -------------------------------------------- */
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static __buildHTMLResolutionHead( dataRow ) {
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let r = dataRow;
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var row = $("<tr/>");
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$.each(r, function(colIndex, c) {
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let txt = (c.niveau > 0) ? "+"+c.niveau : c.niveau;
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row.append($("<th class='table-resolution-level'/>").text(txt) );
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});
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return row;
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}
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/* -------------------------------------------- */
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static __buildHTMLResolutionRow( dataRow ) {
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let r = dataRow;
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var row = $("<tr/>");
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$.each(r, function(colIndex, c) {
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if ( colIndex == 2 )
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row.append($("<td class='table-resolution-carac'/>").text(c.score));
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else
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row.append($("<td/>").text(c.score));
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});
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return row;
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}
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/* -------------------------------------------- */
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static makeHTMLResolutionTable(container, minCarac = 1, maxCarac = 21) {
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minCarac = (minCarac < 1) ? 1 : minCarac;
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maxCarac = (maxCarac > 21) ? 21 : maxCarac;
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let data = CONFIG.RDD.resolutionTable;
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var table = $("<table/>").addClass('table-resolution');
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// Build first row of levels
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let row = this.__buildHTMLResolutionHead( data[0] );
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table.append(row);
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// Then the rest...
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for (var rowIndex=minCarac; rowIndex <= maxCarac; rowIndex++) {
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let row = this.__buildHTMLResolutionRow( data[rowIndex] );
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table.append(row);
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}
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return container.append(table);
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}
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/* -------------------------------------------- */
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static getResolutionField(caracValue, levelValue )
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{
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if ( levelValue < -16 ) {
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return { "score": 0, "part": 0, "epart": 1, "etotal": 1};
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} if ( levelValue < -10 ) {
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return levelDown.find(levelData => levelData.level == levelValue);
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}
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return CONFIG.RDD.resolutionTable[caracValue][levelValue+10];
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}
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/* -------------------------------------------- */
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static computeCarac( data)
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{
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let fmax = parseInt(data.carac.taille.value) + 4;
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if ( data.carac.force.value > fmax )
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data.carac.force.value = fmax;
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data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
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let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
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data.attributs.plusdom.value = 2
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if (bonusDomKey < 8)
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data.attributs.plusdom.value = -1;
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else if (bonusDomKey < 12)
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data.attributs.plusdom.value = 0;
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else if (bonusDomKey < 14)
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data.attributs.plusdom.value = 1;
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data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
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data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
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data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
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data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
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data.sante.vie.max = Math.ceil( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value) /2 );
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let endurance = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
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data.sante.endurance.max = endurance;
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data.attributs.sconst.value = 5; // Max !
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if ( data.carac.constitution.value < 9 )
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data.attributs.sconst.value = 2;
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else if (data.carac.constitution.value < 12 )
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data.attributs.sconst.value = 3;
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else if (data.carac.constitution.value < 15 )
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data.attributs.sconst.value = 4;
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data.attributs.sust.value = 4; // Max !
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if ( data.carac.constitution.value < 10 )
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data.attributs.sconst.value = 2;
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else if (data.carac.constitution.value < 14 )
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data.attributs.sconst.value = 3;
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}
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/* -------------------------------------------- */
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static findCompetence(compList, compName)
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{
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for (const item of compList) {
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@ -12,6 +212,4 @@ export class RdDUtility {
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}
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}
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}
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@ -5,17 +5,6 @@
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*/
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/* -------------------------------------------- */
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const RDD = {}
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RDD.level_category = {
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"generale": "-4",
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"particuliere": "-8",
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"speciale": "-11",
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"connaissance": "-11",
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"draconic": "-11",
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"melee": "-6",
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"tir": "-8",
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"lancer": "-8"
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}
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/* -------------------------------------------- */
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// Import Modules
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@ -24,33 +13,16 @@ import { RdDItemSheet } from "./item-sheet.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDUtility } from "./rdd-utility.js";
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/* -------------------------------------------- */
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// Handlers management
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const preloadHandlebarsTemplates = async function () {
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const templatePaths = [
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//Character Sheets
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'
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];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("init", async function() {
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console.log(`Initializing Reve de Dragon System`);
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// preload handlebars templates
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preloadHandlebarsTemplates();
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// preload handlebars templates
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RdDUtility.preloadHandlebarsTemplates();
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/**
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* Set an initiative formula for the system
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* @type {String}
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@ -62,7 +34,12 @@ Hooks.once("init", async function() {
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// Define custom Entity classes
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CONFIG.Actor.entityClass = RdDActor;
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CONFIG.RDD = RDD;
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CONFIG.RDD = {}
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CONFIG.RDD.resolutionTable = RdDUtility.buildResolutionTable();
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CONFIG.RDD.level_category = RdDUtility.getLevelCategory();
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CONFIG.RDD.carac_array = RdDUtility.getCaracArray();
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CONFIG.RDD.bonusmalus = RdDUtility.getBonusMalus();
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game.data.RdDUtility = RdDUtility;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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|
Reference in New Issue
Block a user