forked from public/swade-fr-content
Translate missing swade equipment + fix categories
This commit is contained in:
@@ -13,123 +13,127 @@
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"ammo": {
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"path": "system.ammo",
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"converter": "gear_ammo"
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},
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"category": {
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"path": "system.category",
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"converter": "category_converter"
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}
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},
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"entries": {
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"\"Bug\" (Micro Transmitter)": {
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"name": "\"Bug\" (Micro Transmitter)",
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"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
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"name": "Micro émetteur",
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"description": "<div class=\"swade-core\">\n<p> 12h d’utilisation continue.</p>\n</div>"
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},
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"Bullets, Large": {
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"name": "Balles, Grandes",
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"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
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"name": "Balles, Grosses",
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"description": "<div class=\"swade-core\">\n<p>Calibre .50 et plus</p>\n</div>"
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},
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"Bullets, Medium": {
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"name": "Balles, Mediums",
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"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
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"name": "Balles, Moyennes",
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"description": "<div class=\"swade-core\"><p>9 mm au calibre .45</p></div>"
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},
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"Bullets, Small": {
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"name": "Balles, Petites",
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"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
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"description": "<div class=\"swade-core\"><p>Calibre .22 à .32</p></div>"
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},
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"Bipod/Tripod": {
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"name": "Bipod/Tripod",
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"description": "<div class=\"swade-core\">\n<p>Takes an action to deploy. Negates @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</p>\n</div>"
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"name": "Bipied / trépied",
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"description": "<div class=\"swade-core\">\n<p>Nécessite une action pour la mise en place. Annule les malus de @Compendium[swade-core-rules.swade-rules.Recoil]{recul} et de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</p>\n</div>"
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},
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"Blanket": {
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"name": "Blanket",
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"name": "Couverture",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Boots, Hiking": {
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"name": "Boots, Hiking",
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"name": "Chaussures de randonnée",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Candle": {
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"name": "Bougie",
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"description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p>1h, 2 cases de rayon</p>\n</div>"
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},
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"Button Camera": {
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"name": "Button Camera",
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"description": "<div class=\"swade-core\"><p>12 hours of continuous use.</p></div>"
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"name": "Caméra bouton",
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"description": "<div class=\"swade-core\"><p> 12h d'utilisation continue.</p></div>"
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},
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"Camera (digital)": {
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"name": "Caméra (digitale)",
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"name": "Appareil photo (numérique)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Camera (disposable)": {
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"name": "Camera (disposable)",
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"name": "Appareil photo (jetable)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Camera (regular)": {
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"name": "Camera (regular)",
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"name": "Appareil photo (argentique)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Camouflage Fatigues": {
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"name": "Camouflage Fatigues",
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"name": "Treillis de camouflage",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Canister Shot (Cannon)": {
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"name": "Canister Shot (Cannon)",
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"description": "<div class=\"swade-core\">\n<p>Grapeshot or canister is a shell that detonates inside the barrel of a cannon and fires out a spray of deadly balls or other debris like a giant shotgun. The attack is the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} and moves in a straight line up to 24” (it affects [[/r d6]] targets if not using miniatures, or [[/r 2d6]] if they’re tightly packed). Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target’s cover, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.</p>\n</div>"
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"name": "Canisters",
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"description": "<div class=\"swade-core\">\n<p>Ces boites à mitraille sont des obus explosant à l’intérieur même du canon. Les morceaux de métal déchiquetés sont alors expulsés, semant la mort dans une gerbe à la manière d’un fusil à pompe géant. Cette attaque utilise un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{gabarit moyen} qui se déplace depuis le canon jusqu’à 24 cases en ligne droite (sans figurine, elle affecte d6 cibles, 2d6 si elles sont resserrées). Comparez ensuite le jet de @Compendium[swade-core-rules.swade-skills.Tir]{tir} avec la difficulté habituelle de 4, ajustez individuellement en fonction du couvert, des capacités spéciales comme l’atout @Compendium[swade-core-rules.swade-edges.Esquive]{esquive} ou le pouvoir déflexion, etc. Un succès inflige 2d6 de dégâts et une prouesse 3d6.</p>\n</div>"
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},
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"Canteen (waterskin)": {
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"name": "Canteen (waterskin)",
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"name": "Gourde / outre",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Cellular Interceptor": {
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"name": "Cellular Interceptor",
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"name": "Intercepteur cellulaire",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Horse": {
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"name": "Cheval",
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"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p>Voir les statistiques du @Actor[RFfhBAdJgR2vIiCw]{Cheval}.</p>\n</div>"
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},
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"War Horse": {
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"name": "Cheval de guerre",
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"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p>Voir les statistiques du @Actor[YhXM3GoaSTkJKto3]{Cheval de guerre}.</p>\n</div>"
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},
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"Clothing, Casual": {
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"name": "Clothing, Casual",
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"name": "Vêtements normaux",
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"description": ""
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},
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"Clothing, Formal": {
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"name": "Clothing, Formal",
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"name": "Costume",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Elaborate Saddle": {
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"name": "Elaborate Saddle",
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"name": "Selle spéciale",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Fast Food Meal": {
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"name": "Fast Food Meal",
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"name": "Fast food (repas bon marché)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"First Aid Kit": {
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"name": "First Aid Kit",
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"description": "<div class=\"swade-core\">\n<p>Three uses, see @Compendium[swade-core-rules.swade-rules.Healing]{Healing}.</p>\n</div>"
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"name": "Trousse de premiers secours",
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"description": "<div class=\"swade-core\">\n<p>3 utilisations, voir @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} p. 96.</p>\n</div>"
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},
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"Flashlight": {
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"name": "Flashlight",
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"description": "<div class=\"swade-core\"><p>10” beam</p></div>"
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"name": "Lampe-torche",
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"description": "<div class=\"swade-core\"><p>Faisceau 10 cases</p></div>"
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},
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"Flask (ceramic)": {
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"name": "Flask (ceramic)",
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"name": "Flasque (céramique)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Arrows/Bolts": {
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"name": "Flèches/Carreaux",
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"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p>Flèches pour @Compendium[swade-core-rules.swade-equipment.Arc]{arc}, carreaux pour @Compendium[swade-core-rules.swade-equipment.Arbalète]{arbalète}</p>\n</div>"
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},
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"Flint and Steel": {
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"name": "Flint and Steel",
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"name": "Silex et amorce",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Goggles": {
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"name": "Goggles",
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"name": "Jumelles",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Good Meal (restaurant)": {
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"name": "Good Meal (restaurant)",
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"name": "Bon repas (restaurant)",
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"description": "<div class=\"swade-core\"></div>"
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},
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"GPS": {
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@@ -137,47 +141,47 @@
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"description": "<div class=\"swade-core\"></div>"
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},
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"Grappling Hook": {
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"name": "Grappling Hook",
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"name": "Grappin",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Handcuffs (manacles)": {
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"name": "Handcuffs (manacles)",
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"name": "Menottes",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Oil": {
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"name": "Huile",
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"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
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"description": "<div class=\"swade-core\"><p>Pour lanterne, ½ litre</p></div>"
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},
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"Lantern": {
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"name": "Lanterne",
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"description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>"
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"description": "<div class=\"swade-core\"><p>4h, 4 cases de rayon</p></div>"
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},
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"Laser Battery, Gatling": {
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"name": "Laser Battery, Gatling",
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"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
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"name": "Batterie pour laser, Gatling",
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"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
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},
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"Laser Battery, Pistol": {
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"name": "Laser Battery, Pistol",
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"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
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"name": "Batterie pour laser, Pistolet",
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"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
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},
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"Laser Battery, Rifle / SMG": {
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"name": "Laser Battery, Rifle / SMG",
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"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
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"name": "Batterie pour laser, Fusil",
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"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
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},
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"Laser/Red Dot Sight": {
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"name": "Laser/Red Dot Sight",
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"description": "<div class=\"swade-core\">\n<p>+1 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} at Short and Medium @Compendium[swade-core-rules.swade-rules.Range]{Range}.</p>\n</div>"
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"name": "Visée laser",
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"description": "<div class=\"swade-core\">\n<p>+1 en @Compendium[swade-core-rules.swade-skills.Tir]{Tir} à @Compendium[swade-core-rules.swade-rules.Portée]{Portée} Courte ou Moyenne.</p>\n</div>"
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},
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"Lighter": {
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"name": "Lighter",
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"name": "Briquet",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Lineman's Telephone": {
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"name": "Lineman's Telephone",
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"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to tap into a phone line.</p></div>"
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"name": "Téléphone de dérivation",
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"description": "<div class=\"swade-core\"><p>Jet de @Compendium[swade-core-rules.swade-skills.Réparation]{réparation} pour se brancher sur une ligne téléphonique.</p></div>"
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},
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"Lockpicks": {
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"name": "Lockpicks",
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"name": "Outils de serrurier",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Hammer": {
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@@ -185,56 +189,56 @@
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"description": "<div class=\"swade-core\"></div>"
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},
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"Medic Kit": {
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"name": "Medic Kit",
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"description": "<div class=\"swade-core\">\n<p>Five uses, +1 to @Compendium[swade-core-rules.swade-skills.Healing]{Healing} skill rolls; $25 to refill.</p>\n<p>Also see main @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rules.</p>\n</div>"
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"name": "Trousse de médecin",
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"description": "<div class=\"swade-core\">\n<p>5 utilisations, +1 aux jets de @Compendium[swade-core-rules.swade-skills.Soins]{Soins}, 25 $ pour recharger.</p>\n</div>"
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},
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"MRE (Meal Ready to Eat)": {
|
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"name": "MRE (Meal Ready to Eat)",
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"name": "Rations militaires",
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"description": "<div class=\"swade-core\"></div>"
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},
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"Night Vision Goggles": {
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"name": "Night Vision Goggles",
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"description": "<div class=\"swade-core\"><p>No penalty for Dim or Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}. For double the price the goggles are “active” and ignore all Illumination penalties.</p></div>"
|
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"name": "Jumelles de vision nocturne",
|
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"description": "<div class=\"swade-core\"><p>Pas de malus pour la pénombre et l’obscurité (voir p. 109). Pour le double du prix, les jumelles sont dites actives et annulent tous les malus de visibilité.</p></div>"
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},
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"Computer, Desktop": {
|
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"name": "Ordinateur, Desktop",
|
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"name": "Ordinateur de bureau",
|
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"description": "<div class=\"swade-core\"></div>"
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},
|
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"Computer, Laptop": {
|
||||
"name": "Ordinateur, Laptop",
|
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"name": "Portable",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Computer, Hand held": {
|
||||
"name": "Ordinateur, terminal portatif",
|
||||
"name": "Tablette",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Parabolic Microphone": {
|
||||
"name": "Parabolic Microphone",
|
||||
"description": "<div class=\"swade-core\"><p>Hear whispers up to 200 yards distant.</p></div>"
|
||||
"name": "Micro parabolique",
|
||||
"description": "<div class=\"swade-core\"><p>Permet d’entendre des chuchotements jusqu’à 200 m.</p></div>"
|
||||
},
|
||||
"Pepper Spray": {
|
||||
"name": "Pepper Spray",
|
||||
"description": "<div class=\"swade-core\">\n<p>Use @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} (or @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} if engaged). No @Compendium[swade-core-rules.swade-rules.Attacks]{Range Penalty} but max range is 2″ (about 10 feet), Shots 5, victim must make @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
|
||||
"name": "Bombe lacrymogène",
|
||||
"description": "<div class=\"swade-core\">\n<p>Utilise @Compendium[swade-core-rules.swade-skills.Tir]{tir} (ou @Compendium[swade-core-rules.swade-skills.Combat]{combat} si déjà au corps-à-corps). Jusqu’à 2 cases, sans @Compendium[swade-core-rules.swade-rules.Attacks]{malus de portée}. 5 Coups. La victime doit faire un jet de @Compendium[swade-core-rules.swade-rules.Traits]{vigueur} à -2 ou être @Compendium[swade-core-rules.swade-rules.Stunned]{sonnée} (voir p. 106).</p>\n</div>"
|
||||
},
|
||||
"Crowbar": {
|
||||
"name": "Pied de biche",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Quiver": {
|
||||
"name": "Quiver",
|
||||
"description": "<div class=\"swade-core\"><p>Holds 20 @Compendium[swade-core-rules.swade-equipment.Arrows/Bolts]{Arrows/Bolts}.</p></div>"
|
||||
"name": "Carquois",
|
||||
"description": "<div class=\"swade-core\"><p>20 @Compendium[swade-core-rules.swade-equipment.Flèches/Carreaux]{Flèches/Carreaux}.</p></div>"
|
||||
},
|
||||
"Rifle Scope": {
|
||||
"name": "Rifle Scope",
|
||||
"description": "<div class=\"swade-core\">\n<p>Cancels 2 additional points of penalties when @Compendium[swade-core-rules.swade-rules.Aim]{Aiming}.</p>\n</div>"
|
||||
"name": "Lunette",
|
||||
"description": "<div class=\"swade-core\">\n<p>Annule 2 points de malus supplémentaires avec l’action @Compendium[swade-core-rules.swade-rules.Aim]{viser} (voir p. 109).</p>\n</div>"
|
||||
},
|
||||
"Rope, hemp": {
|
||||
"name": "Rope, hemp",
|
||||
"description": "<div class=\"swade-core\"><p>10”/20 yards</p></div>"
|
||||
"name": "Corde en chanvre",
|
||||
"description": "<div class=\"swade-core\"><p>20m</p></div>"
|
||||
},
|
||||
"Rope, nylon": {
|
||||
"name": "Rope, nylon",
|
||||
"description": "<div class=\"swade-core\"><p>10”/20 yards</p></div>"
|
||||
"name": "Corde en nylon",
|
||||
"description": "<div class=\"swade-core\"><p>20m</p></div>"
|
||||
},
|
||||
"Backpack": {
|
||||
"name": "Sac à dos",
|
||||
@@ -242,86 +246,86 @@
|
||||
},
|
||||
"Bedroll": {
|
||||
"name": "Sac de couchage",
|
||||
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>pour l'hiver</p>\n</div>"
|
||||
},
|
||||
"Saddle": {
|
||||
"name": "Saddle",
|
||||
"name": "Selle",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Shot (w/ powder)": {
|
||||
"name": "Shot (w/ powder)",
|
||||
"description": "<div class=\"swade-core\"><p>For black powder weapons</p></div>"
|
||||
"name": "Plombs ×10 (avec poudre)",
|
||||
"description": "<div class=\"swade-core\"><p>Pour les armes à poudre noire</p></div>"
|
||||
},
|
||||
"Shotgun Shells": {
|
||||
"name": "Shotgun Shells",
|
||||
"description": "<div class=\"swade-core\"><p>Standard buckshot</p></div>"
|
||||
"name": "Chevrotine",
|
||||
"description": "<div class=\"swade-core\"><p>Plombs standards</p></div>"
|
||||
},
|
||||
"Shotgun Slugs": {
|
||||
"name": "Shotgun Slugs",
|
||||
"description": "<div class=\"swade-core\"><p>See @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}.</p></div>"
|
||||
"name": "Balles slug",
|
||||
"description": "<div class=\"swade-core\"><p>Voir @Compendium[swade-core-rules.swade-rules.Shotguns]{Chevrotine} p. 101.</p></div>"
|
||||
},
|
||||
"Shovel": {
|
||||
"name": "Shovel",
|
||||
"name": "Pelle",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Shrapnel Shot (Cannon)": {
|
||||
"name": "Shrapnel Shot (Cannon)",
|
||||
"description": "<div class=\"swade-core\"><p>Explosive shells filled with small metal balls that explode outward in a shower of debris. This is an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attack} and uses the Medium Blast Template unless otherwise noted.</p></div>"
|
||||
"name": "Shrapnel",
|
||||
"description": "<div class=\"swade-core\"><p>Ces obus explosifs sont remplis de petites billes de métal et explosent à l’impact en une pluie de débris. Le shrapnel est une @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{attaque de zone} qui utilise un gabarit moyen sauf mention contraire.</p></div>"
|
||||
},
|
||||
"Sling stones": {
|
||||
"name": "Sling stones",
|
||||
"name": "Pierres de fronde ×20",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Soap": {
|
||||
"name": "Soap",
|
||||
"name": "Savon",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Solid Shot (Cannon)": {
|
||||
"name": "Solid Shot (Cannon)",
|
||||
"description": "<div class=\"swade-core\"><p>Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6” of the first and hits him as well. Continue in this way until the die roll is odd.</p></div>"
|
||||
"name": "Boulet",
|
||||
"description": "<div class=\"swade-core\"><p>Ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de @Compendium[swade-core-rules.swade-skills.Tir]{tir}. En cas de succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusqu’à 6 cases derrière la première. Répétez ensuite le processus jusqu’à l’obtention d’un dé impair.</p></div>"
|
||||
},
|
||||
"Stun Gun": {
|
||||
"name": "Stun Gun",
|
||||
"description": "<div class=\"swade-core\">\n<p>Uses @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}. @Compendium[swade-core-rules.swade-rules.Range]{Range} 1/2/4. Shots 3 before needing to be recharged for at least two hours. Victims must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
|
||||
"name": "Taser",
|
||||
"description": "<div class=\"swade-core\">\n<p>Utilise @Compendium[swade-core-rules.swade-skills.Tir]{tir}, @Compendium[swade-core-rules.swade-rules.Range]{portée} 1/2/4. 3 Coups avant une recharge d’au moins deux heures. La victime doit faire un jet de @Compendium[swade-core-rules.swade-rules.Traits]{vigueur} à -2 ou être @Compendium[swade-core-rules.swade-rules.Stunned]{sonnée} (voir p. 106).</p>\n</div>"
|
||||
},
|
||||
"Telephone Tap": {
|
||||
"name": "Telephone Tap",
|
||||
"name": "Matériel d’écoute",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Tool Kit": {
|
||||
"name": "Tool Kit",
|
||||
"name": "Trousse à outils",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Torch": {
|
||||
"name": "Torch",
|
||||
"description": "<div class=\"swade-core\"><p> One hour, 4” radius.</p></div>"
|
||||
"name": "Torche",
|
||||
"description": "<div class=\"swade-core\"><p>1h, 4 cases de rayon</p></div>"
|
||||
},
|
||||
"Trail Rations": {
|
||||
"name": "Trail Rations",
|
||||
"description": "<div class=\"swade-core\"><p>5 meals; keeps one week.</p></div>"
|
||||
"name": "Rations de route",
|
||||
"description": "<div class=\"swade-core\"><p>5 repas, se conservent 1 semaine.</p></div>"
|
||||
},
|
||||
"Transmitter Detector": {
|
||||
"name": "Transmitter Detector",
|
||||
"name": "Détecteur d’émetteur",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Umbrella": {
|
||||
"name": "Umbrella",
|
||||
"name": "Parapluie",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Whetstone": {
|
||||
"name": "Whetstone",
|
||||
"name": "Pierre à aiguiser",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Whistle": {
|
||||
"name": "Whistle",
|
||||
"name": "Sifflet",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Winter Boots": {
|
||||
"name": "Winter Boots",
|
||||
"name": "Bottes d’hiver",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Winter Gear (cloak/parka)": {
|
||||
"name": "Winter Gear (cloak/parka)",
|
||||
"name": "Vêtements d’hiver (manteau / parka)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user