
export const YGGDRASILL_CONFIG = {

  optionsEtat: [
    { key: "fringant", label: "Fringant" },
    { key: "blesse", label: "Blessé" },
    { key: "mort", label: "Mort" }  
  ],

  optionsArme: [
    { key: "lutte", label: "Lutte" },
    { key: "improvisee", label: "Improvisée" },
    { key: "courte", label: "Courte" },
    { key: "longue", label: "Longue" },
    { key: "deuxmains", label: "A Deux Mains" },
    { key: "hast", label: "Hast" }
  ],
  optionsArmeTir: [
    { key: "jet", label: "Jet" },
    { key: "tir", label: "Tir" }
  ],
  optionsArmure: [
    { key: "armure", label: "Armure" },
    { key: "piecearmure", label: "Pièce d'Armure" }
  ],
  optionsBouclier: [
    { key: "bouclier", label: "Bouclier" }
  ],
  optionsCompetence: [
    { key: "generale", label: "Générale" },
    { key: "magique", label: "Magique" },
    { key: "martiale", label: "Martiale" }
  ],
  optionsMaladie: [
    { key: "mineure", label: "Mineure" },
    { key: "moderee", label: "Modérée" },
    { key: "majeure", label: "Majeure" }
  ],
  optionsProuesse: [
    { key: "attaque", label: "Attaque" },
    { key: "defensive", label: "Défensive" },
    { key: "utilitaire", label: "Utilitaire" }
  ]
  ,
  optionsGaldr: [
    { key:"malediction", label:"Malédictions" },
    { key:"illusion", label:"Illusions" },
    { key:"charme", label:"Charme" }
  ],
  optionsAttaque: [
    { key:"classique", label:"Attaque classique" },
    { key:"force", label:"Attaque en force" },
    { key:"devastatrice", label:"Attaque dévastatrice" },
    { key:"precise", label:"Attaque Précise" },
    { key:"visee", label:"Attaque Visée" }
  ],
  optionsSR : [
    {key: 0, label: "Aucun"},
    {key: 5, label: "Très Simple (5)"},
    {key: 7, label: "Simple (7)"},
    {key: 10, label: "Aisé (10)"},
    {key: 14, label: "Moyen (14)"},
    {key: 19, label: "Difficile (19)"},
    {key: 25, label: "Très Difficile (25)"},
    {key: 32, label: "Exceptionnel (32)"},
    {key: 40, label: "Légendaire (40)"},
    {key: 49, label: "Divin (49)"}

  ],
  optionsCarac: [
    { key: "puissance", label: "Puissance" },
    { key: "vigueur", label: "Vigueur" },
    { key: "agilite", label: "Agilité" },
    { key: "intellect", label: "Intellect" },
    { key: "perception", label: "Perception" },
    { key: "tenacite", label: "Tenacité" },
    { key: "charisme", label: "Charisme" },
    { key: "communication", label: "Communication" },
    { key: "instinct", label: "Instinct" }
  ],
  optionsDureeGaldr: [
    { key:"1d5a", label:"1d5 Actions" },
    { key:"1d10t", label:"1d10 Tours" },
    { key:"1d10m", label:"1d10 Minutes" },
    { key:"1d10h", label:"1d10 Heures" },
    { key:"1d5j", label:"1d5 journées" }
  ],
  optionsZoneGaldr: [
    { key:"INS10cm3", label:"INS x 10 cm3 (chat, balle, épée, ...)" },
    { key:"INS50cm3", label:"INS x 50 cm3 (tabouret, enfant, ...)" },
    { key:"INS1m3", label:"INS x 1 m3 (homme, 2 enfants, ...)" },
    { key:"INS5m3", label:"INS x 5 m3 (charrette, 2 cavaliers, ...)" },
    { key:"INS10m3", label:"INS x 10 m3 (maison, kraken, bateau, ...)" }
  ],
  optionsNbCibles: [
    { key: "1", label: "1" },
    { key: "2_4", label: "2 à 4" },
    { key: "5_9", label: "5 à 9" },
    { key: "10_49", label: "10 à 49" },
    { key: "50plus", label: "50 et +" }
  ],
  optionsSupportRunes: [
    { key: "peau", label: "Peau" },
    { key: "tissu", label: "Tissu" },
    { key: "cuir", label: "Cuir" },
    { key: "bois", label: "Bois" },
    { key: "pierremetal", label: "Pierre, Métal" }
  ]


}