Preliminary rolls

This commit is contained in:
2021-11-01 22:23:43 +01:00
parent 4452f3826a
commit ea034953a6
15 changed files with 331 additions and 133 deletions

View File

@ -26,7 +26,9 @@ export class BoLActorSheet extends ActorSheet {
actor.data.attributes = Object.values(actor.data.data.attributes);
actor.data.aptitudes = Object.values(actor.data.data.aptitudes);
actor.data.resources = Object.values(actor.data.data.resources);
actor.data.equipment = actor.data.items.filter(i => i.type === "item");
actor.data.equipment = actor.data.items.filter(i => i.type === "item" || i.type == 'weapon' || i.type == 'armor');
actor.data.weapons = duplicate(actor.data.items.filter(i => i.type == 'weapon' ));
actor.data.armors = duplicate(actor.data.items.filter(i => i.type == 'armor' ));
actor.data.features = {
"origin" : actor.data.items.find(i => i.type === "feature" && i.data.subtype === "origin"),
"race" : actor.data.items.find(i => i.type === "feature" && i.data.subtype === "race"),
@ -34,10 +36,7 @@ export class BoLActorSheet extends ActorSheet {
"boons" : actor.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon"),
"flaws" : actor.data.items.filter(i => i.type === "feature" && i.data.subtype === "flaw")
};
// data.attributes = ["String", "Number", "Boolean"];
// for (let attr of Object.values(data.data.attributes)) {
// attr.isCheckbox = attr.dtype === "Boolean";
// }
return actor;
}
@ -58,12 +57,18 @@ export class BoLActorSheet extends ActorSheet {
console.log(item);
item.sheet.render(true);
});
html.find('.roll-attribute').click(ev => {
this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
});
html.find('.roll-career').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.rollCareer( li.data("itemId") );
});
html.find('.roll-weapon').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.rollWeapon( li.data("itemId") );
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");

View File

@ -6,6 +6,7 @@ import { BoLUtility } from "../system/bol-utility.js";
* @extends {Actor}
*/
export class BoLActor extends Actor {
/** @override */
prepareData() {
super.prepareData();
@ -19,22 +20,23 @@ export class BoLActor extends Actor {
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
// if (actorData.type === 'character') this._prepareCharacterData(actorData);
if (actorData.type === 'character') {
this._prepareCharacterData(actorData);
}
}
// /**
// * Prepare Character type specific data
// */
// _prepareCharacterData(actorData) {
// const data = actorData.data;
//
// // Make modifications to data here. For example:
//// // Loop through ability scores, and add their modifiers to our sheet output.
// for (let [key, ability] of Object.entries(data.abilities)) {
// // Calculate the modifier using d20 rules.
// ability.mod = Math.floor((ability.value - 10) / 2);
// }
// }
/* -------------------------------------------- */
_prepareCharacterData(actorData) {
let newVitality = 10 + this.data.data.attributes.vigor.value;
if ( newVitality != this.data.data.resources.hp.max) {
this.data.data.resources.hp.max = newVitality;
this.update( { 'data.resources.hp.max': newVitality});
}
}
/* -------------------------------------------- */
getBoons() {
return this.data.items.filter(i => i.type === "feature" && i.data.subtype === "boon");
@ -52,6 +54,35 @@ export class BoLActor extends Actor {
this.currentRollData = rollData;
}
/* -------------------------------------------- */
async rollAttributeAptitude( attrKey ) {
let attr = this.data.data.attributes[attrKey];
if ( !attr) {
attr = this.data.data.aptitudes[attrKey];
}
if (attr) {
let rollData = {
mode : "attribute",
actorId: this.id,
actorImg: this.img,
attribute: duplicate(attr),
boons : this.getBoons(),
flaws : this.getFlaws(),
d6Bonus: 0,
d6Malus: 0,
rollMode: game.settings.get("core", "rollMode"),
title: game.i18n.localize(attr.label),
optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
bonusMalus: 0
}
let rollDialog = await BoLRollDialog.create( this, rollData);
rollDialog.render( true );
} else {
ui.notifications.warn("Unable to find attribute " + attrKey );
}
}
/* -------------------------------------------- */
async rollCareer( careerId ) {
let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
if (career) {
@ -77,4 +108,49 @@ export class BoLActor extends Actor {
ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
}
}
/* -------------------------------------------- */
async rollWeapon( weaponId ) {
let weapon = BoLUtility.data(this.data.items.find( item => item.type == 'weapon' && item.id == weaponId));
if (weapon) {
let target = BoLUtility.getTarget();
if ( !target) {
ui.notifications.warn("You must have a target to attack with a Weapon");
return;
}
let objectDefender = BoLUtility.data(game.actors.get(target.data.actorId));
objectDefender = mergeObject(objectDefender, target.data.actorData);
let rollData = {
mode : "weapon",
actorId: this.id,
actorImg: this.img,
weapon : weapon,
target: target,
defender: objectDefender,
boons : this.getBoons(),
flaws : this.getFlaws(),
rollAttribute: 'agility',
attributes: duplicate(this.data.data.attributes), // For damage bonus
d6Bonus: 0,
d6Malus: 0,
rollMode: game.settings.get("core", "rollMode"),
title: weapon.name,
rangeModifier: 0,
optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
bonusMalus: 0
}
if ( weapon.data.type == 'melee') {
rollData.aptitude = duplicate(this.data.data.aptitudes.melee);
} else {
rollData.aptitude = duplicate(this.data.data.aptitudes.ranged);
}
console.log("WEAPON ! ", rollData);
let rollDialog = await BoLRollDialog.create( this, rollData);
rollDialog.render( true );
} else {
ui.notifications.warn("Unable to find weapon for actor " + this.name + " - Weapon ID " + weaponId);
}
}
}

View File

@ -20,11 +20,11 @@ export class BoLItemSheet extends ItemSheet {
get template() {
const path = "systems/bol/templates/item";
// Return a single sheet for all item types.
return `${path}/item-sheet.hbs`;
//return `${path}/item-sheet.hbs`;
// Alternatively, you could use the following return statement to do a
// unique item sheet by type, like `weapon-sheet.html`.
// return `${path}/${this.item.data.type}-sheet.html`;
return `${path}/item-${this.item.data.type}-sheet.hbs`;
}
/* -------------------------------------------- */

View File

@ -117,6 +117,15 @@ export class BoLUtility {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static async rollBoL( rollData ) {
@ -136,9 +145,19 @@ export class BoLUtility {
nbDice += d6BM;
// Final modifier
let modifier = Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank) + Number(rollData.bonusMalus);
let modifier = Number(rollData.bonusMalus);
if ( rollData.mode == 'career') {
modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank);
} else if ( rollData.mode == 'attribute' ) {
modifier += rollData.attribute.value;
} else if ( rollData.mode == 'weapon') {
modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier);
modifier -= rollData.defender.aptitudes.def.value;
}
let formula = nbDice+"d6"+mode+"+"+modifier;
console.log("Goigin to roll ", formula, rollData.attributes, rollData.rollAttribute);
console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute);
let myRoll = new Roll(formula).roll( { async: false});
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
rollData.roll = myRoll;
@ -152,7 +171,6 @@ export class BoLUtility {
this.createChatWithRollMode( rollData.alias, {
content: await renderTemplate(`systems/bol/templates/roll/chat-generic-result.hbs`, rollData)
});
// TODO
}
/* -------------------------------------------- */

View File

@ -18,12 +18,12 @@ export class BoLRollDialog extends Dialog {
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: "Roll !",
label: game.i18n.localize("Roll"),
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
label: game.i18n.localize("Cancel"),
callback: () => { this.close() }
} },
default: "roll",