Add a PC list summary

This commit is contained in:
2022-11-25 20:47:28 +01:00
parent 7b4e5bcbfa
commit e1c7304551
11 changed files with 207 additions and 53 deletions

View File

@ -28,6 +28,13 @@ export class BoLUtility {
type: Boolean,
onChange: lang => window.location.reload()
})
game.settings.register("world", "character-summary-data", {
name: "character-summary-data",
scope: "world",
config: false,
default: { npcList : [], x: 200, y: 200},
type: Object
})
game.settings.register("bol", "logoActorSheet", {
name: "Chemin du logo des fiches de perso",
hint: "Vous pouvez changer le logo BoL des fiches de perso, pour jouer dans un autre univers (idéalement 346 x 200, défaut : /systems/bol/ui/logo.webp)",
@ -69,11 +76,12 @@ export class BoLUtility {
static getLogoTopLeft() {
return this.logoTopLeft
}
/* -------------------------------------------- */
static async ready() {
//$("#logo").attr("src", this.getLogoTopLeft() )
$("#logo").css("content",`url(${this.getLogoTopLeft()})`)
$("#logo").css("content", `url(${this.getLogoTopLeft()})`)
}
/* -------------------------------------------- */
@ -271,7 +279,7 @@ export class BoLUtility {
let attackId = event.currentTarget.attributes['data-attack-id'].value
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
// Remove message for all
let msgId = BoLUtility.findChatMessageId(event.currentTarget)
if (game.user.isGM) {
@ -287,7 +295,7 @@ export class BoLUtility {
if (!game.user.isGM) {
return
}
BoLUtility.removeChatMessageId( msgId )
BoLUtility.removeChatMessageId(msgId)
console.log("Damage Handling", attackId, defenseMode, weaponId)
// Only GM process this
let attackDef = this.attackStore[attackId]
@ -334,10 +342,10 @@ export class BoLUtility {
let defenderUser
for (let user of game.users) {
if ( user.character && user.character.id == defender.id ) {
if (user.character && user.character.id == defender.id) {
defenderUser = user
}
}
}
let damageResults = {
attackId: attackDef.id,
attacker: attackDef.attacker,
@ -534,31 +542,29 @@ export class BoLUtility {
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await this.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async searchItem(dataItem) {
let item
if (dataItem.pack) {
let id = dataItem.id || dataItem._id
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
item = items[0] || undefined
} else {
item = game.items.get(dataItem.id)
}
return item
}
}