forked from public/bol
Enhance tokens/actor management + auto effects
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@ -36,6 +36,7 @@ export class BoLRoll {
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let rollData = {
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mode: mode,
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actorId: actor.id,
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tokenId: actor.token?.id,
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img: actor.img,
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attribute: attribute,
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attrValue: attribute.value,
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@ -352,7 +353,7 @@ export class BoLRoll {
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html.find('#attr').change((event) => {
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let attrKey = event.currentTarget.value
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let actor = game.actors.get( this.rollData.actorId)
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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this.rollData.attribute = duplicate(actor.system.attributes[attrKey])
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this.rollData.attrValue = actor.system.attributes[attrKey].value
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this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
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@ -360,7 +361,7 @@ export class BoLRoll {
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})
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html.find('#apt').change((event) => {
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let aptKey = event.currentTarget.value
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let actor = game.actors.get( this.rollData.actorId)
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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this.rollData.aptitude = duplicate(actor.system.aptitudes[aptKey])
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this.rollData.aptValue = actor.system.aptitudes[aptKey].value
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this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
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@ -432,7 +433,7 @@ export class BoLRoll {
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// initialize default flags/values
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const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
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let actor = game.actors.get( rollData.actorId )
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let actor = BoLUtility.getActorFromRollData(rollData)
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let defender
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if ( rollData.targetId) {
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let token = game.scenes.current.tokens.get(rollData.targetId)
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@ -562,8 +563,8 @@ export class BoLDefaultRoll {
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//this.rollData.isRealCritical = true
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//this.rollData.isFumble = true
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let actor = game.actors.get( this.rollData.actorId)
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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if (this.rollData.reroll == undefined) {
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this.rollData.reroll = actor.heroReroll()
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}
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@ -586,7 +587,7 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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async sendChatMessage() {
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let actor = game.actors.get( this.rollData.actorId)
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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this._buildChatMessage(this.rollData).then( async msgFlavor => {
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let msg = await this.rollData.roll.toMessage({
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user: game.user.id,
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@ -633,7 +634,7 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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async sendDamageMessage() {
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let actor = game.actors.get( this.rollData.actorId)
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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this._buildDamageChatMessage(this.rollData).then(async msgFlavor => {
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let msg = await this.rollData.damageRoll.toMessage({
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user: game.user.id,
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@ -648,7 +649,7 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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getDamageAttributeValue(attrDamage, actorId = undefined) {
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let actor = game.actors.get( (actorId) ? actorId: this.rollData.actorId)
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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return actor.getDamageAttributeValue( attrDamage )
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}
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