forked from public/bol
Enhance initiative + fix combat
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@ -648,15 +648,37 @@ export class BoLActor extends Actor {
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}
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/*-------------------------------------------- */
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registerInit(initScore, isCritical, isFumble) {
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this.update({ 'system.combat.lastinit': initScore, 'system.combat.iscritical': isCritical, 'system.combat.isfumble': isFumble })
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registerInit(rollData) {
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rollData.actor = undefined // Cleanup if present
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this.setFlag("world", "last-initiative", rollData)
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}
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/*-------------------------------------------- */
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getLastInitData() {
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return this.system.combat
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getInitiativeRank() {
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let rollData = this.getFlag("world", "last-initiative")
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let fvttInit = 5
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if (this.type == 'character') {
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if (rollData.isLegendary) {
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fvttInit = 10
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} else if (rollData.isCritical) {
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fvttInit = 9
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} else if (rollData.isSuccess ) {
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fvttInit = 8
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} else if (rollData.isFumble) {
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fvttInit = 3
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}
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} else {
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fvttInit = 4 // Pietaille par defautco
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if ( this.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( this.getCharType() == 'tough') {
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fvttInit = 6
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}
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}
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return fvttInit
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}
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/*-------------------------------------------- */
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async subHeroPoints(nb) {
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let newHeroP = this.system.resources.hero.value - nb;
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