forked from public/bol
Weapon attacke management, step1
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@ -186,7 +186,7 @@ export class BoLActorSheet extends ActorSheet {
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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break;
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case "weapon":
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console.log("ROLL WEAPON !!!"); // TODO
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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break;
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default : break;
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}
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@ -41,6 +41,9 @@ export class BoLActor extends Actor {
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get aptitudes() {
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return Object.values(this.data.data.aptitudes);
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}
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get defenseValue() {
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return this.data.data.aptitudes.def.value;
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}
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get resources() {
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return Object.values(this.data.data.resources);
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}
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@ -84,7 +87,6 @@ export class BoLActor extends Actor {
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get protections() {
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return this.armors.concat(this.helms).concat(this.shields)
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}
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get melee() {
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return this.weapons.filter(i => i.data.properties.melee === true);
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}
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