forked from public/bol
Foundry v10 version
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@ -624,7 +624,7 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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rollWeaponDamage(itemId) {
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let weapon = duplicate(this.system.items.get(itemId))
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let weapon = duplicate(this.items.get(itemId))
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if (weapon) {
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let r = new BoLDefaultRoll({ id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actorId: this.id, actor: this })
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r.setSuccess(true)
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