forked from public/bol
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@ -766,13 +766,13 @@ export class BoLDefaultRoll {
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let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.system, this.rollData.fightOption)
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let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
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console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
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//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
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this.rollData.damageFormula = damageFormula
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this.rollData.damageRoll = new Roll(damageFormula)
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await this.rollData.damageRoll.roll({ "async": false })
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this.rollData.damageTotal = this.rollData.damageRoll.total
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console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
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}
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BoLUtility.cleanupButtons(this.rollData.optionsId)
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this.sendDamageMessage()
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