forked from public/bol
Messages de recuperation
This commit is contained in:
@ -40,10 +40,10 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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getBougette() {
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if ( this.type == "character") {
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if (this.type == "character") {
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let b = duplicate(this.system.bougette)
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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b.label = game.i18n.localize(game.bol.config.bougetteState[String(this.system.bougette.value)])
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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return b
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}
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return undefined
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@ -51,9 +51,9 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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async rollBougette() {
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if ( this.type == "character") {
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if (this.type == "character") {
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let attribute = duplicate(this.system.attributes.vigor)
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined)
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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let r = new BoLDefaultRoll(rollData)
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r.roll()
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@ -62,13 +62,13 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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decBougette() {
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if ( this.type == "character") {
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let bougette = duplicate(this.system.bougette)
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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this.update( { 'system.bougette': bougette } )
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if (this.type == "character") {
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let bougette = duplicate(this.system.bougette)
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bougette.value = Math.max(Number(bougette.value) - 1, 0)
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this.update({ 'system.bougette': bougette })
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}
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}
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/* -------------------------------------------- */
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updateResourcesData() {
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if (this.type == 'character') {
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@ -137,7 +137,7 @@ export class BoLActor extends Actor {
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}
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// Apply defense effects
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for (let i of this.items) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def") ) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def")) {
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defMod += Number(i.system.properties.modifier)
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}
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}
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@ -389,7 +389,7 @@ export class BoLActor extends Actor {
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}
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// Apply vigor effects
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for (let i of this.items) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor") ) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor")) {
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attrDamageValue += Number(i.system.properties.modifier)
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}
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}
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@ -432,25 +432,25 @@ export class BoLActor extends Actor {
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this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': 0 }])
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}
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}
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/*-------------------------------------------- */
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spentAstrologyPoints(points) {
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let astrology = duplicate(this.system.resources.astrologypoints)
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astrology.value -= points
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astrology.value = Math.max(astrology.value,0)
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this.update( { 'system.resources.astrologypoints': astrology} )
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astrology.value = Math.max(astrology.value, 0)
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this.update({ 'system.resources.astrologypoints': astrology })
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}
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/*-------------------------------------------- */
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getHoroscopesBonus() {
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "favorable")
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "favorable")
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return astro
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}
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/*-------------------------------------------- */
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getHoroscopesMalus() {
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "unfavorable")
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let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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&& it.system.properties.horoscopeanswer == "unfavorable")
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return astro
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}
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@ -458,26 +458,28 @@ export class BoLActor extends Actor {
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manageHoroscope(rollData) {
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//Spent points
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this.spentAstrologyPoints(rollData.astrologyPointsCost)
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if ( rollData.horoscopeType == "minor") {
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let horoscope = { name: "SITUATION A SPECIFIER", type :"feature",
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if (rollData.horoscopeType == "minor") {
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let horoscope = {
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name: "SITUATION A SPECIFIER", type: "feature",
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img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
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system :{subtype: "horoscope", properties: {
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ishoroscopemajor: false,
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horoscopeanswer: (rollData.isSuccess) ? "favorable": "unfavorable",
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rank: rollData.careerBonus
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}
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system: {
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subtype: "horoscope", properties: {
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ishoroscopemajor: false,
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horoscopeanswer: (rollData.isSuccess) ? "favorable" : "unfavorable",
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rank: rollData.careerBonus
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}
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}
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}
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this.createEmbeddedDocuments('Item', [horoscope])
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}
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if ( rollData.horoscopeType == "major" ) {
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if ( rollData.isSuccess) {
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if (rollData.horoscopeType == "major") {
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if (rollData.isSuccess) {
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this.subHeroPoints(1)
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} else {
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this.addHeroPoints(1)
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}
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}
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}
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if ( rollData.horoscopeType == "majorgroup" ) {
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if (rollData.horoscopeType == "majorgroup") {
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let rID = randomID(16)
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let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
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horoscopes[rID] = {
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@ -485,7 +487,7 @@ export class BoLActor extends Actor {
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name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
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maxDice: rollData.careerBonus,
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availableDice: rollData.careerBonus,
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type: (rollData.isSuccess) ? "bonus": "malus"
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type: (rollData.isSuccess) ? "bonus" : "malus"
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}
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game.settings.set("bol", "horoscope-group", horoscopes)
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}
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@ -497,10 +499,10 @@ export class BoLActor extends Actor {
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return this.system.resources.astrologypoints.value
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}
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/*-------------------------------------------- */
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removeHoroscopeMinor( rollData) {
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removeHoroscopeMinor(rollData) {
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let toDel = []
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for(let horo of rollData.selectedHoroscope) {
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toDel.push( horo._id )
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for (let horo of rollData.selectedHoroscope) {
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toDel.push(horo._id)
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}
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if (toDel.length > 0) {
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this.deleteEmbeddedDocuments('Item', toDel)
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@ -519,7 +521,7 @@ export class BoLActor extends Actor {
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newPC = alchemy.system.properties.pccurrent + pcCost
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await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
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} else {
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ui.notifications.warn( game.i18n.localize("BOL.ui.nomorealchemypoints") )
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ui.notifications.warn(game.i18n.localize("BOL.ui.nomorealchemypoints"))
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}
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}
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}
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@ -716,17 +718,17 @@ export class BoLActor extends Actor {
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let lastHP = await this.getFlag("world", hpID)
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if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
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await this.setFlag("world", hpID, this.system.resources.hp.value)
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let prone = this.effects.find( ef => ef.label == "EFFECT.StatusProne")
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let dead = this.effects.find( ef => ef.label == "EFFECT.StatusDead")
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let prone = this.effects.find(ef => ef.label == "EFFECT.StatusProne")
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let dead = this.effects.find(ef => ef.label == "EFFECT.StatusDead")
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if (this.system.resources.hp.value <= 0) {
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if ( !prone) {
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if (!prone) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
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{ label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
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])
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}
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if ( this.system.resources.hp.value < -5 && !dead) {
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if (this.system.resources.hp.value < -5 && !dead) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
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{ label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
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])
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}
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ChatMessage.create({
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@ -735,11 +737,11 @@ export class BoLActor extends Actor {
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content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
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})
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} else {
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if ( prone ) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [ prone.id ] )
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if (prone) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
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}
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if ( dead ) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [ dead.id ] )
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if (dead) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
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}
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}
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}
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@ -751,9 +753,45 @@ export class BoLActor extends Actor {
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await this.setFlag("world", "last-initiative", rollData)
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}
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/*-------------------------------------------- */
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storeVitaliteCombat() {
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this.setFlag("world", "vitalite-before-combat", duplicate(this.system.resources.hp))
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}
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/*-------------------------------------------- */
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async displayRecuperation() {
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let previousHP = this.getFlag("world", "vitalite-before-combat")
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let lossHP = previousHP.value - this.system.resources.hp.value
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console.log(">>>>> RECUP INFO", previousHP, this.system.resources.hp.value)
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if (previousHP && lossHP > 0 && this.system.resources.hp.value > 0) {
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let msg = await ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
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name: this.name,
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actorId: this.id,
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lossHP: lossHP,
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recupHP: Math.floor(lossHP / 2)
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})
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})
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}
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this.unsetFlag("world", "vitalite-before-combat")
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}
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/*-------------------------------------------- */
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async applyRecuperation(recupHP) {
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let hp = duplicate(this.system.resources.hp)
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hp.value += recupHP
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hp.value = Math.min(hp.value, hp.max)
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this.update({ 'system.resources.hp': hp })
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let msg = await ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: game.i18n.format( "BOL.chat.inforecup", {name: this.name, recupHP: recupHP} )
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})
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}
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/*-------------------------------------------- */
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clearInitiative() {
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this.unsetFlag("world", "last-initiative" )
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this.unsetFlag("world", "last-initiative")
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}
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/*-------------------------------------------- */
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@ -766,50 +804,50 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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getInitiativeRank(rollData = undefined, isCombat = false, combatData) {
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if (!rollData) {
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if (!rollData) {
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rollData = this.getFlag("world", "last-initiative")
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}
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let fvttInit = 4 // Pietaille par defaut
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if (this.type == 'character' ) {
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if (this.type == 'character') {
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fvttInit = 5
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if (!rollData) {
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if (!rollData) {
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fvttInit = -1
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if ( isCombat ) {
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if (isCombat) {
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ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
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BoLRoll.aptitudeCheck(this, "init", undefined, combatData )
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BoLRoll.aptitudeCheck(this, "init", undefined, combatData)
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}
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} else {
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if (rollData.isLegendary) {
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fvttInit = 10
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} else if (rollData.isCritical) {
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fvttInit = 9
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} else if (rollData.isSuccess ) {
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} else if (rollData.isSuccess) {
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fvttInit = 8
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} else if (rollData.isFumble) {
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fvttInit = 3
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}
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}
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}
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}
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if ( this.getCharType() == 'adversary') {
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if (this.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( this.getCharType() == 'tough') {
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}
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if (this.getCharType() == 'tough') {
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fvttInit = 6
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}
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if ( this.getCharType() == 'creature') {
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if (this.getCharType() == 'creature') {
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let mySize = this.getSize()
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let sizeSmall = game.bol.config.creatureSize["small"].order
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let sizeMedium = game.bol.config.creatureSize["medium"].order
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if ( mySize >= sizeSmall && mySize <= sizeMedium) {
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if (mySize >= sizeSmall && mySize <= sizeMedium) {
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fvttInit = 6
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}
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if ( mySize > sizeMedium) {
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if (mySize > sizeMedium) {
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fvttInit = 7
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}
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}
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return fvttInit
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}
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/*-------------------------------------------- */
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async subHeroPoints(nb) {
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let newHeroP = this.system.resources.hero.value - nb;
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@ -839,13 +877,13 @@ export class BoLActor extends Actor {
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} else if (protect.system.subtype == 'armor') {
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if (BoLUtility.getRollArmor()) {
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if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
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ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
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ui.notifications.warn(game.i18n.localize("BOL.ui.armornoformula", protect.name))
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} else {
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formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
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}
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} else {
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if (protect.system.properties.soak.value == undefined) {
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ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
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ui.notifications.warn(game.i18n.localize("BOL.ui.armornoformula", protect.name))
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} else {
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formula += "+ " + protect.system.properties.soak.value
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}
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Reference in New Issue
Block a user