forked from public/bol
Rollable damages + protection
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@ -182,6 +182,7 @@ export class BoLActorSheet extends ActorSheet {
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const dataset = element.dataset;
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const actorData = this.getData();
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const rollType = dataset.rollType;
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const li = $(event.currentTarget).closest(".item");
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switch(rollType) {
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case "attribute" :
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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@ -192,6 +193,12 @@ export class BoLActorSheet extends ActorSheet {
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case "weapon":
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BoLRoll.weaponCheck(this.actor, actorData, dataset, event);
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break;
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case "protection":
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this.actor.rollProtection(li.data("item-id"))
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break;
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case "damage":
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this.actor.rollWeaponDamage(li.data("item-id"))
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break;
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default : break;
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}
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}
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