forked from public/bol
Support des propriétés d'items
Amélioration de l'interface d'édition d'items
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@ -17,6 +17,25 @@ BOL.damageValues = {
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"d6BB" : "d6B + dé bonus",
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}
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BOL.equipmentSlots = {
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"none" : "BOL.equipmentSlots.none",
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"head" : "BOL.equipmentSlots.head",
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"neck" : "BOL.equipmentSlots.neck",
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"shoulders" : "BOL.equipmentSlots.shoulders",
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"body" : "BOL.equipmentSlots.body",
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"rhand" : "BOL.equipmentSlots.rhand",
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"lhand" : "BOL.equipmentSlots.lhand",
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"2hands" : "BOL.equipmentSlots.2hands",
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"rarm" : "BOL.equipmentSlots.rarm",
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"larm" : "BOL.equipmentSlots.larm",
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"chest" : "BOL.equipmentSlots.chest",
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"belt" : "BOL.equipmentSlots.belt",
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"legs" : "BOL.equipmentSlots.legs",
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"feet" : "BOL.equipmentSlots.feet",
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"finder" : "BOL.equipmentSlots.finder",
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"ear" : "BOL.equipmentSlots.ear"
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}
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BOL.armorQualities = {
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"none" : "BOL.armorQuality.none",
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"light" : "BOL.armorQuality.light",
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@ -83,13 +102,6 @@ BOL.itemCategories = {
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}
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BOL.itemSubtypes = {
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"equipment" : "BOL.equipmentCategory.equipment",
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"protection" : "BOL.equipmentCategory.protection",
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"weapon" : "BOL.equipmentCategory.weapon",
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"magical" : "BOL.equipmentCategory.magical"
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}
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BOL.equipmentCategories = {
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"armor" : "BOL.equipmentCategory.armor",
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"weapon" : "BOL.equipmentCategory.weapon",
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"shield" : "BOL.equipmentCategory.shield",
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@ -102,6 +114,26 @@ BOL.equipmentCategories = {
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"other" : "BOL.equipmentCategory.other"
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}
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BOL.vehicleSubtypes = {
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"mount" : "BOL.vehicleCategory.mount",
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"flying" : "BOL.vehicleCategory.flying",
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"boat" : "BOL.vehicleCategory.boat",
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"other" : "BOL.vehicleCategory.other"
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}
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// BOL.equipmentCategories = {
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// "armor" : "BOL.equipmentCategory.armor",
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// "weapon" : "BOL.equipmentCategory.weapon",
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// "shield" : "BOL.equipmentCategory.shield",
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// "helm" : "BOL.equipmentCategory.helm",
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// "jewel" : "BOL.equipmentCategory.jewel",
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// "scroll" : "BOL.equipmentCategory.scroll",
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// "container" : "BOL.equipmentCategory.container",
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// "ammunition" : "BOL.equipmentCategory.ammunition",
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// "currency" : "BOL.equipmentCategory.currency",
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// "other" : "BOL.equipmentCategory.other"
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// }
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BOL.protectionCategories = {
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"armor" : "BOL.protectionCategory.armor",
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"shield" : "BOL.protectionCategory.shield",
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