Support des propriétés d'items

Amélioration de l'interface d'édition d'items
This commit is contained in:
ZigmundKreud
2021-12-24 16:06:26 +01:00
parent 7531937e52
commit 7f6f813734
25 changed files with 680 additions and 442 deletions

View File

@ -17,6 +17,25 @@ BOL.damageValues = {
"d6BB" : "d6B + dé bonus",
}
BOL.equipmentSlots = {
"none" : "BOL.equipmentSlots.none",
"head" : "BOL.equipmentSlots.head",
"neck" : "BOL.equipmentSlots.neck",
"shoulders" : "BOL.equipmentSlots.shoulders",
"body" : "BOL.equipmentSlots.body",
"rhand" : "BOL.equipmentSlots.rhand",
"lhand" : "BOL.equipmentSlots.lhand",
"2hands" : "BOL.equipmentSlots.2hands",
"rarm" : "BOL.equipmentSlots.rarm",
"larm" : "BOL.equipmentSlots.larm",
"chest" : "BOL.equipmentSlots.chest",
"belt" : "BOL.equipmentSlots.belt",
"legs" : "BOL.equipmentSlots.legs",
"feet" : "BOL.equipmentSlots.feet",
"finder" : "BOL.equipmentSlots.finder",
"ear" : "BOL.equipmentSlots.ear"
}
BOL.armorQualities = {
"none" : "BOL.armorQuality.none",
"light" : "BOL.armorQuality.light",
@ -83,13 +102,6 @@ BOL.itemCategories = {
}
BOL.itemSubtypes = {
"equipment" : "BOL.equipmentCategory.equipment",
"protection" : "BOL.equipmentCategory.protection",
"weapon" : "BOL.equipmentCategory.weapon",
"magical" : "BOL.equipmentCategory.magical"
}
BOL.equipmentCategories = {
"armor" : "BOL.equipmentCategory.armor",
"weapon" : "BOL.equipmentCategory.weapon",
"shield" : "BOL.equipmentCategory.shield",
@ -102,6 +114,26 @@ BOL.equipmentCategories = {
"other" : "BOL.equipmentCategory.other"
}
BOL.vehicleSubtypes = {
"mount" : "BOL.vehicleCategory.mount",
"flying" : "BOL.vehicleCategory.flying",
"boat" : "BOL.vehicleCategory.boat",
"other" : "BOL.vehicleCategory.other"
}
// BOL.equipmentCategories = {
// "armor" : "BOL.equipmentCategory.armor",
// "weapon" : "BOL.equipmentCategory.weapon",
// "shield" : "BOL.equipmentCategory.shield",
// "helm" : "BOL.equipmentCategory.helm",
// "jewel" : "BOL.equipmentCategory.jewel",
// "scroll" : "BOL.equipmentCategory.scroll",
// "container" : "BOL.equipmentCategory.container",
// "ammunition" : "BOL.equipmentCategory.ammunition",
// "currency" : "BOL.equipmentCategory.currency",
// "other" : "BOL.equipmentCategory.other"
// }
BOL.protectionCategories = {
"armor" : "BOL.protectionCategory.armor",
"shield" : "BOL.protectionCategory.shield",