forked from public/bol
Support des propriétés d'items
Amélioration de l'interface d'édition d'items
This commit is contained in:
@ -38,11 +38,53 @@ export class BoLActorSheet extends ActorSheet {
|
||||
// Equip/Unequip item
|
||||
html.find('.item-equip').click(this._onToggleEquip.bind(this));
|
||||
|
||||
// Incr./Decr. career ranks
|
||||
html.find(".inc-dec-btns").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
if(li){
|
||||
const item = this.actor.items.get(li.data("itemId"));
|
||||
if(item){
|
||||
const dataset = ev.currentTarget.dataset;
|
||||
const operator = dataset.operator;
|
||||
const target = dataset.target;
|
||||
const incr = parseInt(dataset.incr);
|
||||
const min = parseInt(dataset.min);
|
||||
const max = parseInt(dataset.max);
|
||||
const itemData = item.data;
|
||||
let value = eval("itemData."+target);
|
||||
if(operator === "minus"){
|
||||
if(value >= min + incr) value -= incr;
|
||||
else value = min;
|
||||
}
|
||||
if(operator === "plus"){
|
||||
if(value <= max - incr) value += incr;
|
||||
else value = max;
|
||||
}
|
||||
let update = {};
|
||||
update[target] = value;
|
||||
item.update(update);
|
||||
}
|
||||
}
|
||||
// const input = html.find("#" + type);
|
||||
// let value = parseInt(input.val(), 10) || 0;
|
||||
// value += operator === "plus" ? 1 : -1;
|
||||
// input.val(value > 0 ? value : 0);
|
||||
});
|
||||
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
||||
li.slideUp(200, () => this.render(false));
|
||||
Dialog.confirm({
|
||||
title: "Suppression",
|
||||
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
|
||||
yes: () => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
||||
li.slideUp(200, () => this.render(false));
|
||||
},
|
||||
no: () => {},
|
||||
defaultYes: false,
|
||||
});
|
||||
});
|
||||
|
||||
// Rollable abilities.
|
||||
@ -65,17 +107,28 @@ export class BoLActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
getData(options) {
|
||||
const actorData = super.getData(options);
|
||||
actorData.data = {
|
||||
details : this.actor.details,
|
||||
attributes : this.actor.attributes,
|
||||
aptitudes : this.actor.aptitudes,
|
||||
resources : this.actor.resources,
|
||||
equipment : this.actor.equipment,
|
||||
combat : this.actor.buildCombat(),
|
||||
features : this.actor.buildFeatures()
|
||||
};
|
||||
return actorData;
|
||||
const data = super.getData(options);
|
||||
const actorData = data.data;
|
||||
data.config = game.bol.config;
|
||||
data.data = actorData.data;
|
||||
data.details = this.actor.details;
|
||||
data.attributes = this.actor.attributes;
|
||||
data.aptitudes = this.actor.aptitudes;
|
||||
data.resources = this.actor.resources;
|
||||
data.equipment = this.actor.equipment;
|
||||
data.weapons = this.actor.weapons;
|
||||
data.protections = this.actor.protections;
|
||||
data.containers = this.actor.containers;
|
||||
data.treasure = this.actor.treasure;
|
||||
data.vehicles = this.actor.vehicles;
|
||||
data.ammos = this.actor.ammos;
|
||||
data.misc = this.actor.misc;
|
||||
data.combat = this.actor.buildCombat();
|
||||
data.features = this.actor.buildFeatures();
|
||||
data.isGM = game.user.isGM;
|
||||
|
||||
console.log("ACTORDATA", data);
|
||||
return data;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
@ -68,27 +68,50 @@ export class BoLActor extends Actor {
|
||||
get equipment() {
|
||||
return this.itemData.filter(i => i.type === "item");
|
||||
}
|
||||
get weapons() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "weapon");
|
||||
}
|
||||
get armors() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "armor" && i.data.worn === true);
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "armor");
|
||||
}
|
||||
get helms() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "helm" && i.data.worn === true);
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "helm");
|
||||
}
|
||||
get shields() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.subtype === "shield" && i.data.worn === true);
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "shield");
|
||||
}
|
||||
|
||||
get weapons() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "weapon");
|
||||
}
|
||||
get protections() {
|
||||
return this.armors.concat(this.helms)
|
||||
return this.armors.concat(this.helms).concat(this.shields)
|
||||
}
|
||||
|
||||
get melee() {
|
||||
return this.weapons.filter(i => i.data.properties.melee === true && i.data.worn === true);
|
||||
return this.weapons.filter(i => i.data.properties.melee === true);
|
||||
}
|
||||
get ranged() {
|
||||
return this.weapons.filter(i => i.data.properties.ranged === true && i.data.worn === true);
|
||||
return this.weapons.filter(i => i.data.properties.ranged === true);
|
||||
}
|
||||
|
||||
get containers() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "container");
|
||||
}
|
||||
|
||||
get treasure() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "currency");
|
||||
}
|
||||
|
||||
get vehicles() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "vehicle");
|
||||
}
|
||||
|
||||
get ammos() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "ammunition");
|
||||
}
|
||||
|
||||
get misc() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" ||i.data.subtype === "container" ||i.data.subtype === "scroll" || i.data.subtype === "jewel"));
|
||||
}
|
||||
|
||||
buildFeatures(){
|
||||
return {
|
||||
"careers": {
|
||||
|
Reference in New Issue
Block a user