forked from public/bol
rework ID
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@ -479,6 +479,15 @@ export class BoLActor extends Actor {
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"options": false,
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"items": this.melee
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},
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"natural": {
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"label": "BOL.combatCategory.natural",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.natural
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},
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"ranged": {
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"label": "BOL.combatCategory.ranged",
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"weapon": true,
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@ -518,28 +527,6 @@ export class BoLActor extends Actor {
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}
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}
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buildCombatCreature() {
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return {
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"natural": {
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"label": "BOL.combatCategory.natural",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.natural
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},
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"protections": {
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"label": "BOL.combatCategory.protections",
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"weapon": false,
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"protection": true,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.protections
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},
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}
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}
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/*-------------------------------------------- */
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buildRollList() {
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