Various fixes for rulebook module

This commit is contained in:
2025-02-10 20:28:13 +01:00
parent 3c3a0901da
commit 1b72c9c467
93 changed files with 316 additions and 316 deletions

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@ -18,7 +18,7 @@
"description": "<h1>Medium Armour</h1><p>Combining some of the mobility of the lighter armour and better protection of heavy armour, this is the armour worn by the typical adventurer expecting to get into combat situations on a regular basis. Medium armour could represent fairly extensive coverage of leather armour, with stiffened leather in some of the more vital areas, or partial coverage of mail with leather in other areas. It could even represent a steel breastplate and minimal/no other armour.</p><p>Someone in medium armour can often remove portions of their armour to reduce it to light armour, as necessary.</p><h2>Medium armour effects</h2><ul><li>Roll a d6-2 (0-4 points of damage reduction).</li><li>If you prefer static numbers, medium armour absorbs 2 points of damage.</li><li>Wearing medium armour restricts magicians and imposes an extra 2 Arcane Points cost on a spell casting.</li></ul>"
},
"Casque": {
"name": "Casque",
"name": "Helmet",
"description": "<h1>Helmet</h1><p>If you are wearing a helmet, this adds +1 to your protection if already wearing armour. Therefore, if in light armour and helmet, youd roll d6-2. In medium armour, roll d6-1. In heavy armour, roll d6.</p><p>Helmets give you a penalty in social situations and to your initiative (as its harder to notice things whilst wearing a helmet).</p><p>Most Heroes take their helmets off, unless preparing for battle.</p>"
},
"Grand bouclier": {