forked from public/bol
Add dice selection
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@ -576,8 +576,10 @@ export class BoLRoll {
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if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
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rollbase = 0
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}
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let diceData = BoLUtility.getDiceData()
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
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const formula = (isMalus) ? rollData.nbDice + "d6kl2 + " + modifiers : rollData.nbDice + "d6kh2 + " + modifiers
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const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
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rollData.formula = formula
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rollData.modifiers = modifiers
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@ -620,20 +622,20 @@ export class BoLDefaultRoll {
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const r = new Roll(this.rollData.formula)
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//console.log("Roll formula", this.rollData.formula)
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await r.roll({ "async": false })
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let diceData = BoLUtility.getDiceData()
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console.log("DICEDATA", diceData)
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const activeDice = r.terms[0].results.filter(r => r.active)
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const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
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this.rollData.roll = r
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this.rollData.isSuccess = (r.total >= 9)
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this.rollData.isCritical = (diceTotal === 12)
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this.rollData.isRealCritical = (diceTotal === 12)
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this.rollData.isHeroic = (diceTotal === 12)
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this.rollData.isSuccess = (r.total >= diceData.successValue)
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this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
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this.rollData.isRealCritical = (diceTotal >= diceData.criticalSuccessValue)
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this.rollData.isHeroic = (diceTotal >= diceData.criticalSuccessValue)
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this.rollData.isLegendary = false
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this.rollData.isFumble = (diceTotal === 2)
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this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
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this.rollData.isFailure = !this.rollData.isSuccess
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//this.rollData.isRealCritical = true
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//this.rollData.isFumble = true
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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if (this.rollData.reroll == undefined) {
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this.rollData.reroll = actor.heroReroll()
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@ -684,12 +686,15 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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upgradeToLegendary() {
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// Force to Critical roll
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let diceData = BoLUtility.getDiceData()
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let maxValue = Number(diceData.diceFormula) * 2
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this.rollData.isCritical = true
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this.rollData.isLegendary = true
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this.rollData.isRealCritical = false
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this.rollData.isSuccess = true
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this.rollData.isFailure = false
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this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
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this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
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this.rollData.reroll = false
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this.sendChatMessage()
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}
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@ -697,13 +702,16 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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upgradeToHeroic() {
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// Force to Critical roll
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let diceData = BoLUtility.getDiceData()
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let maxValue = Number(diceData.diceFormula) * 2
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this.rollData.isCritical = true
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this.rollData.isHeroic = true
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this.rollData.isLegendary = false
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this.rollData.isRealCritical = false
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this.rollData.isSuccess = true
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this.rollData.isFailure = false
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this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
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this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
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this.rollData.reroll = false
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this.sendChatMessage()
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}
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