forked from public/bol
Add fight options
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@ -42,7 +42,12 @@ export class BoLActorSheet extends ActorSheet {
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html.find('.create_item').click(ev => {
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true });
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});
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html.find(".toggle-fight-option").click((ev) => {
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const li = $(ev.currentTarget).parents(".item")
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this.actor.toggleFightOption( li.data("itemId") )
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})
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html.find(".inc-dec-btns-alchemy").click((ev) => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.spendAlchemyPoint( li.data("itemId"), 1)
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@ -97,17 +102,6 @@ export class BoLActorSheet extends ActorSheet {
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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// html.find('.roll-attribute').click(ev => {
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// this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
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// });
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// html.find('.roll-career').click(ev => {
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// const li = $(ev.currentTarget).parents(".item");
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// this.actor.rollCareer( li.data("itemId") );
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// });
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// html.find('.roll-weapon').click(ev => {
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// const li = $(ev.currentTarget).parents(".item");
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// this.actor.rollWeapon( li.data("itemId") );
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// });
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}
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/* -------------------------------------------- */
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@ -131,11 +125,11 @@ export class BoLActorSheet extends ActorSheet {
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formData.alchemy = this.actor.alchemy
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formData.containers = this.actor.containers
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formData.treasure = this.actor.treasure
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formData.treasure = this.actor.treasure
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formData.treasure = this.actor.alchemyrecipe
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formData.vehicles = this.actor.vehicles;
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formData.ammos = this.actor.ammos;
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formData.misc = this.actor.misc;
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formData.alchemyrecipe = this.actor.alchemyrecipe
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formData.vehicles = this.actor.vehicles
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formData.fightoptions = this.actor.fightoptions
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formData.ammos = this.actor.ammos
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formData.misc = this.actor.misc
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formData.combat = this.actor.buildCombat()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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@ -148,9 +142,9 @@ export class BoLActorSheet extends ActorSheet {
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isPriest = this.actor.isPriest()
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formData.isGM= game.user.isGM
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formData.isGM = game.user.isGM
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console.log("ACTORDATA", formData);
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console.log("ACTORDATA", formData)
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return formData;
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}
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/* -------------------------------------------- */
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