{
	"label": "Flaws",
  "mapping": {
    "description": "system.description"    
  },

	"entries": {
		"Addiction": {
			"name": "Cravings",
			"description": "<h1>Cravings</h1><p>You are addicted to something and require it every day to function fully. Whenever you go more than a day without it, you have a penalty die on all rolls.</p>"
		},
		"Âgé": {
			"name": "Elderly",
			"description": "<h1>Elderly</h1><p>Your character is not as young as he used to be. If he has not had a decent amount of rest each day, he will begin to slow and tire. Use an extra penalty die for any physical action if pushed too hard without rest. Other opportunities for good role-play will undoubtedly come out of this flaw.</p>"
		},
		"Arrogant": {
			"name": "Arrogant",
			"description": "<h1>Arrogant</h1><p>Roll a penalty die when dealing with provincials or foreigners, where your arrogance might annoy or offend them. This flaw is especially common amongst the nobility.</p>"
		},
		"Bigleux": {
			"name": "Poor Eyesight",
			"description": "<h1>Poor Eyesight</h1><p>You take a penalty die when trying to observe or spot something.</p>"
		},
		"Borgne/oreille coupée": {
			"name": "Missing Eye/Hear",
			"description": "<h1>Missing Eye/Hear</h1><p>You take a penalty die whenever the GM feels it is appropriate to the situation..</p>"
		},
		"Bouseux": {
			"name": "Country Bumpkin",
			"description": "<h1>Country Bumpkin</h1><p>The big city is a confusing and heartless place for the new arrival. You take a penalty die in situations to do with urban survival.</p>"
		},
		"Chétif": {
			"name": "Delicate",
			"description": "<h1>Delicate</h1><p>You have a small or slender build. Deduct two from your lifeblood total.</p>"
		},
		"Crédule": {
			"name": "Gullible",
			"description": "<h1>Gullible</h1><p>You believe the most outrageous lies. Roll a penalty die when being persuaded something is a good idea when it isn’t.</p>"
		},
		"Cupide": {
			"name": "Greed",
			"description": "<h1>Greed</h1><p>You cannot resist any chance to make money. If money is to be made, your judgement goes out of the window. You take a penalty die whenever tempted by the offer of cash.</p>"
		},
		"Deux mains gauches": {
			"name": "All Thumbs",
			"description": "<h1>All Thumbs</h1><p>You take a penalty die when picking locks, firing a bow or crossbow, or when doing fine work.</p>"
		},
		"Distrait": {
			"name": "Absent-Minded",
			"description": "<h1>Absent-Minded</h1><p>vWhile you are not necessarily stupid – indeed, you may be brilliant – you have difficulty keeping track of appointments, people’s names, items on lists, and various other memory-based tasks. This means that sometimes the GM will spring things on you that your character forgot.</p>"
		},
		"Dur d’oreille": {
			"name": "Poor Hearing",
			"description": "<h1>Poor Hearing</h1><p>Whenever you make a check to perceive something using your hearing, you take a penalty die.</p>"
		},
		"Fanatique": {
			"name": "Zealot",
			"description": "<h1>Zealot</h1><p>This is a flaw far more common amongst villains than Heroes. There are many willing to die for their faith, but a zealot would kill for it. You get a penalty die whenever you must be civil to a non-believer.</p>"
		},
		"Fanfaron": {
			"name": "Braggart",
			"description": "<h1>Braggart</h1><p>You have a very high opinion of yourself and feel the need to share it with the world. You often take credit for things that you never did, and make those accomplishments you did achieve seem so much grander with each retelling, often disregarding the role anyone else played in the story. Needless to say, you often play fast and loose with the truth with these boasts, which could lead to you being called a liar.</p>"
		},
		"Foie jaune": {
			"name": "Combat Paralysis",
			"description": "<h1>Combat Paralysis</h1>\n<p>When swords are drawn, you tend to freeze up and act with uncertainty. Roll a d3. This is the number of rounds that you freeze, during which you can only take defensive actions.</p>"
		},
		"Gars de la ville": {
			"name": "City Dweller",
			"description": "<h1>City Dweller</h1><p>You aren’t happy in the great outdoors. You take a penalty die in situations to do with wilderness survival.</p>"
		},
		"Illettré": {
			"name": "Illiterate",
			"description": "<h1>Illiterate</h1><p>You cannot read or write, and you cannot choose a career with literacy as a requirement.</p>"
		},
		"Impétueux": {
			"name": "Hot-Headed",
			"description": "<h1>Hot-Headed</h1><p>Your anger often gets the better of you, and you are likely to fly off the handle at the slightest insult or imagined insult. You get a penalty die to any rolls when trying to suppress your anger and act rationally, such as not making a scene at a royal ball when insulted, or trying to ignore an enemy’s taunt. Your anger can also get you into duels, or worse.</p>"
		},
		"Inadapté à la chaleur": {
			"name": "Feels the Heat",
			"description": "<h1>Feels the Heat</h1><p>You are especially susceptible to heat. You take a penalty die for any tasks that you undertake in a hot or desert environment.</p>"
		},
		"Inadapté au froid": {
			"name": "Feels the Cold",
			"description": "<h1>Feels the Cold</h1><p>You are especially susceptible to the cold. You take a penalty die for any tasks undertaken in a cold environment.</p>"
		},
		"Incapable de mentir": {
			"name": "Can’t Lie",
			"description": "<h1>Can’t Lie</h1><p>Whether it is simple nervousness or a strong code of honour, you are terrible at lying. You get a penalty die whenever you try to deceive, tell half-truths, or conceal something that you know when you are asked about it directly. You’d much rather say, “I’m not going to tell you,” than “I don’t know what you are talking about.</p>"
		},
		"Indigne de confiance": {
			"name": "Untrustworthy",
			"description": "<h1>Untrustworthy</h1><p>You take a penalty die when the situation calls for someone to believe or trust you.</p>"
		},
		"Inquiétant": {
			"name": "Unsettling",
			"description": "<h1>Unsettling</h1><p>Something about you isn’t quite right – the way you look or smell or speak. Even animals shy away from you. Take a penalty die in social situations or when dealing with animals.</p>"
		},
		"Lent à la détente": {
			"name": "Unprepared",
			"description": "<h1>Unprepared</h1><p>You are not aware of what’s going on around you and are slow to react to danger. Add a penalty die for Priority Rolls.</p>"
		},
		"Lubrique": {
			"name": "Lustful",
			"description": "<h1>Lustful</h1><p>You find it hard to resist the charms of the opposite sex, and you get a penalty die to any rolls to avoid succumbing to a pretty or handsome face.</p>"
		},
		"Malédiction de Morgazzon": {
			"name": "Morgazzon’s Curse",
			"description": "<h1>Morgazzon’s Curse</h1><p>You are mad. Work with the GM to determine how this manifests itself.</p>"
		},
		"Manchot/unijambiste": {
			"name": "Missing Limb",
			"description": "<h1>Manchot/unijambiste</h1><p>You take a penalty die whenever the GM feels the situation is appropriate.</p>"
		},
		"Marin d’eau douce": {
			"name": "Landlubber",
			"description": "<h1>Landlubber</h1><p>You take a penalty die on activities whilst at sea..</p>"
		},
		"Maudit": {
			"name": "Cursed",
			"description": "<h1>Cursed</h1><p>The Gods have forsaken you or you are just plain unlucky. You begin with -1 Hero Point. For some reason, bad things always seem to happen to you. The town guard mistakes you for a wanted man, the wench you picked up in the tavern turns out to be a runaway princess, you step on a twig just as you nearly snuck away, etc.</p>"
		},
		"Mauvaise réputation": {
			"name": "Infamous",
			"description": "<h1>Infamous</h1><p>You are well known for some wicked deed in your past. Irrespective of whether the allegations are true or not, or whether you had a good reason to do what you did, this bad reputation precedes you wherever you go. You get a penalty die in social situations when making first impressions, and continue to receive the penalty until you earn a person’s trust.</p>"
		},
		"Méfiance envers la sorcellerie": {
			"name": "Distrust of Sorcery",
			"description": "<h1>Distrust of Sorcery</h1><p>When dealing with wizards and alchemists, you take a penalty die.</p>"
		},
		"Muet": {
			"name": "Mute",
			"description": "<h1>Mute</h1><p>You are unable to talk, so always roll a penalty die in social situations to make yourself understood.</p>"
		},
		"Non-combattant": {
			"name": "Non-Combatant",
			"description": "<h1>Non-Combatant</h1><p>You are not a warrior – your skills lie elsewhere. You have only two points to spend on combat abilities instead of four, but begin with six points for careers instead of four. In addition to this, it costs you twice as many advancement points to increase combat abilities.</p>"
		},
		"Obsession": {
			"name": "Obsession",
			"description": "<h1>Obsession</h1><p>There is something with which you are completely obsessed. It could be a fascination with a certain pursuit, person, or thing. You spend a great deal of time and money on this obsession. Whenever you are in the presence of the object of your obsession, you have a penalty die on all rolls that require you to ignore it. Sometimes your obsession can get you into a lot of trouble.</p>"
		},
		"Pataud": {
			"name": "Lumbering",
			"description": "<h1>Lumbering</h1><p>You are unsteady on your feet. You take a penalty die when balance is important – for example, crossing a narrow bridge or standing on a mountain ledge.</p>"
		},
		"Phobie": {
			"name": "Fear of ...",
			"description": "<h1>Fear of ...</h1><p>There is something that you have a great and irrational fear of. Roll a penalty die in the presence of (or when confronted by) your phobia. Some possible fears include: fear of fire, reptiles, spiders, heights, crowds, death, the dark, closed spaces, flying, etc</p>"
		},
		"Poltron": {
			"name": "Cowardly",
			"description": "<h1>Cowardly</h1><p>This is not a very common flaw for a Hero, but you have a great deal of difficulty resisting when the effects of fear take hold of you. Roll a penalty die to any rolls to resist the effects of fear or intimidation. In addition, you try to avoid any form of conflict, if at all possible.</p>"
		},
		"Repoussant": {
			"name": "Ugly & Brutish",
			"description": "<h1>Ugly & Brutish</h1><p>You are unattractive. Take a penalty die in situations where your looks are important.</p>"
		},
		"Signe distinctif": {
			"name": "Distinctive Appearance",
			"description": "<h1>Distinctive Appearance</h1><p>There is something about the way you look that sticks in men’s minds. Perhaps you have a very memorable scar or tattoo. Maybe you were born with six fingers on your left hand. Whatever it is, you have some superficial characteristic that causes you to stand out. You gain a penalty die whenever you try to disguise yourself or maintain a low profile. If you are also Hunted (see below), bounty hunters and spies are twice as likely to spot you on entering and leaving a city.</p>"
		},
		"Soiffard": {
			"name": "Drunkard",
			"description": "<h1>Drunkard</h1><p>qRoll a die when you are required to do something important for the rest of your companions. If a ’1’ comes up, you are drunk and unable to do anything until sobered up.</p>"
		},
		"Souffreteux": {
			"name": "Poor Recovery",
			"description": "<h1>Poor Recovery</h1><p>You have a poor constitution. You require medical attention to restore lost lifeblood, and recover nothing from normal rest.</p>"
		},
		"Taciturne": {
			"name": "Taciturn",
			"description": "<h1>Taciturn</h1><p>votre personnage est incroyablement taiseux. Les jours où il prononce une phrase de plus de trois mots sont à marquer d’une pierre blanche, et il est très rare qu’il engage de lui-même la conversation. Son extrême réticence à parler implique malheureusement qu’il ne donne jamais une information si on ne la lui demande pas. Vous subissez un dé de malus dans les interactions sociales.</p>"
		},
		"Traqué": {
			"name": "Hunted",
			"description": "<h1>Hunted</h1><p>Your character is ridiculously tight- lipped. It’s a rare day on which he uses a sentence of more than three words, and it’s virtually unheard of for him to initiate conversation. His extreme reluctance to speak unfortunately means he never volunteers information without being asked. Take a penalty die in social situations.</p>"
		}
	}
}